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Project

CODING TO FOSTER COMPUTATIONAL THINKING THROUGH PLAYING & CREATING

WorkgroupJunior Research Group Neuro-cognitive Plasticity
Duration04/2019-03/2020
FundingHector Foundation II
Project description

Being able to code or program reflects a crucial 21st century skill. Coding as a practical skill shares common concepts with the psychological construct of Computational Thinking (CT) as a cognitive ability. CT denotes the idea of developing a generic solution to a problem by decomposing it, identifying relevant variables and patterns, and deriving an algorithmic solution procedure. In the current project a Hector Core Course is developed and evaluated, which aims at fostering CT by teaching children to code.


Current research results show significant correlations between CT and visual-spatial and problem-solving skills. We therefore expect, that fostering CT comes with beneficial transfer effects on solving tasks in different knowledge domains such as science, technology, and mathematics, which draw heavily on the application of domain-specific but also domain-general cognitive abilities. This course aims at establishing an innovative approach on introducing primary school children to CT and further develop their CT ability by specifically promoting the explicit association of CT concepts with logical thinking and problem solving through creative playful activities. The instructional design of the course relies on game-based unplugged (i.e. a life-size board game series “Crabs & Turtles”) and plugged-in activities, multimodal concept demonstrations and an interdisciplinary approach on CT concepts. Its’ learning objectives are derived from and can be adapted to different learning domains and real-life conditions such as problems related to STEM contents.


 On the one hand, the project focuses on the design, development and evaluation of the course material and on the other hand we investigate the cognitive abilities involved in CT. Moreover, the project explores motivational factors triggered through dedicated computational thinking curriculums. The developed game series “Crabs & Turtles” is the winner of the “6th International Educational Games Competition 2018”.

Cooperations
  • Prof. Dr. Jessika Golle, Prof. Dr. Ulrich Trautwein, University of Tübingen, Hector Research Institute of Education Sciences and Psychology

  • Prof. Dr. Niels Pinkwart, Humboldt-Universität zu Berlin - Computer Science Education / Computer Science and Society

  • Prof. Dr. Martin Butz, University of Tübingen, Cognitive Modelling

Publications
  • Tsarava, K., Moeller, K., & Ninaus, M. (2018). Training Computational Thinking through board games: The case of Crabs & Turtles. International Journal of Serious Games, 5(2), 25-44.https://dx.doi.org/10.17083/ijsg.v5i2.248

  • Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017). Training computational thinking: Game-based unplugged and plugged-in activities in primary school. Proceedings of the 11th European Conference on Game Based Learning (pp. 687-695). Reading, UK: Academic Conferences and Publishing International Limited

Website