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Former member of staff [2016-07-01 - 2020-08-31]

Dr. Manuel Ninaus

 

Curriculum Vitae    Google Scholar    Research Gate   

Former Projects

Benefits of a game-based cognitive interface for knowledge work – from basic effects and neural correlates to neuropsychological rehabilitation

Coding to foster computational thinking through playing and creating - Hector Core Course „Verstehen wie Computer denken“

Learning analytics for sensor-based adaptive learning

Articles in refereed Journals

Appel, T., Gerjets, P., Hoffmann, S., Moeller, K., Ninaus, M., Scharinger, C., Sevcenko, N., Wortha, F., & Kasneci, E. (2023). Cross-task and cross-participant classification of cognitive load in an emergency simulation game. IEEE Transactions on Affective Computing, 14(2), 1558-1571. https://dx.doi.org/10.1109/taffc.2021.3098237 request document
 

Nebel, S., & Ninaus, M. (2022). Does playing apart really bring us together? Investigating the link between perceived loneliness and the use of video games during a period of social distancing. Frontiers in Psychology, 13, Article 683842. https://dx.doi.org/10.3389/fpsyg.2022.683842 Open Access
 

Bernecker, K., & Ninaus, M. (2021). No Pain, no Gain? Investigating motivational mechanisms of game elements in cognitive tasks. Computers in Human Behavior, 114, Article 106542. https://dx.doi.org/10.1016/j.chb.2020.106542
 

Greipl, S., Klein, E., Lindstedt, A., Kiili, K., Moeller, K., Karnath, H.-O., Bahnmueller, J., Bloechle, J., & Ninaus, M. (2021). When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning. Computers in Human Behavior, 125, Article 106946. https://dx.doi.org/10.1016/j.chb.2021.106946 Open Access
 

Ninaus, M., Kiili, K., Wortha, S. M., & Moeller, K. (2021). Empirische Arbeit: Motivationsprofile bei Verwendung eines Lernspiels zur Messung des Bruchverständnisses in der Schule – Eine latente Profilanalyse. Psychologie in Erziehung und Unterricht, 68(1), 42-57. https://dx.doi.org/10.2378/peu2021.art03d
 

Ninaus, M., & Nebel, S. (2021). A systematic literature review of analytics for adaptivity within educational video games. Frontiers in Education, 5, Article 611072. https://dx.doi.org/10.3389/feduc.2020.611072
 

Schroeder, P. A., Lohmann, J., & Ninaus, M. (2021). Preserved inhibitory control deficits of overweight participants in a gamified stop-signal task: Experimental study of validity. JMIR Serious Games, 9, Article e25063. https://dx.doi.org/10.2196/25063
 

Sevcenko, N., Ninaus, M., Wortha, F., Moeller, K., & Gerjets, P. (2021). Measuring cognitive load using in-game metrics of a serious simulation game. Frontiers in Psychology, 12, Article 572437. https://dx.doi.org/10.3389/fpsyg.2021.572437 Open Access
 

Beege, M., Ninaus, M., Schneider, S., Nebel, S., Schlemmel, J., Weidenmüller, J., Moeller, K., & Rey, G. D. (2020). Investigating the effects of beat and deictic gestures of a lecturer in educational videos. Computers & Education, 156, Article 103955. https://dx.doi.org/10.1016/j.compedu.2020.103955
 

Greipl, S., Moeller, K., Kiili, K., & Ninaus, M. (2020). Different performance, full experience: a learning game applied throughout adulthood. International Journal of Serious Games, 7(3), 61-80. https://dx.doi.org/10.17083/ijsg.v7i3.359
 

Greipl, S., Moeller, K., & Ninaus, M. (2020). Potential and limits of game-based learning. International Journal of Technology Enhanced Learning, 12(4), 363. https://dx.doi.org/10.1504/IJTEL.2020.110047
 

Kober, S. E., Wood, G., Kiili, K., Moeller, K., & Ninaus, M. (2020). Game-based learning environments affect frontal brain activity. PLOS ONE, 15, Article e0242573. https://dx.doi.org/10.1371/journal.pone.0242573
 

Ninaus, M., Kiili, K., Wood, G., Moeller, K., & Kober, S. E. (2020). To add or not to add game elements? Exploring the effects of different cognitive task designs using eye tracking. IEEE Transactions on Learning Technologies, 13, 847-860. https://dx.doi.org/10.1109/TLT.2020.3031644
 

Wortha, S. M., Bloechle, J., Ninaus, M., Kiili, K., Lindstedt, A., Bahnmueller, J., Moeller, K., & Klein, E. (2020). Neurofunctional plasticity in fraction learning: An fMRI training study. Trends in Neuroscience and Education, 21, Article 100141. https://dx.doi.org/10.1016/j.tine.2020.100141
 

Ninaus, M., Greipl, S., Kiili, K., Lindstedt, A., Huber, S., Klein, E., Karnath, H.-O., & Moeller, K. (2019). Increased emotional engagement in game-based learning – A machine learning approach on facial emotion detection data. Computers & Education, 142, 103641. https://dx.doi.org/10.1016/j.compedu.2019.103641
 

Holz, H., Brandelik, K., Beuttler, B., Brandelik, J., & Ninaus, M. (2018). How to train your syllable stress awareness – A digital game-based intervention for German dyslexic children. International Journal of Serious Games, 5(3), 37-59. https://dx.doi.org/10.17083/ijsg.v5i3.242 Open Access
 

Kiili, K., Moeller, K., & Ninaus, M. (2018). Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Computers & Education, 120, 13-28. https://dx.doi.org/10.1016/j.compedu.2018.01.012 Open Access
 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2018). Exploring the Educational Potential of a Game-Based Math Competition. International Journal of Game-Based Learning, 8(2), 14-28. https://dx.doi.org/10.4018/IJGBL.2018040102
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018). Training Computational Thinking through board games: The case of Crabs & Turtles. International Journal of Serious Games, 5(2), 25-44. https://dx.doi.org/10.17083/ijsg.v5i2.248 Open Access
 

Kober, S., Witte, M., Ninaus, M., Koschutnig, K., Wiesen, D., Zaiser, G., Neuper, C., & Wood, G. (2017). Ability to Gain Control Over One’s Own Brain Activity and its Relation to Spiritual Practice: A Multimodal Imaging Study. Frontiers in Human Neuroscience, 11:271. https://dx.doi.org/10.3389/fnhum.2017.00271 Open Access
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017). Assessing fraction knowledge by a digital game. Computers in Human Behavior, 70, 197-206. https://dx.doi.org/10.1016/j.chb.2017.01.004
 

Ninaus, M., Moeller, K., Kaufmann, L., Fischer, M. H., Nuerk, H.-C., & Wood, G. (2017). Cognitive Mechanisms Underlying Directional and Non-directional Spatial-Numerical Associations across the Lifespan. Frontiers in Psychology, 8, Article 1421. https://dx.doi.org/10.3389/fpsyg.2017.01421 Open Access
 

Ninaus, M., Moeller, K., McMullen, J., & Kiili, K. (2017). Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. International Journal of Serious Games, 4, 15-30. https://dx.doi.org/10.17083/ijsg.v4i3.176 Open Access
 

Reichert, J., Ninaus, M., Schühly, W., Hirschmann, C., Bagga, D., & Schöpf, V. (2017). Functional brain networks during picture encoding and recognition in different odor contexts. Behavioural Brain Research, 333, 98-108. https://dx.doi.org/10.1016/j.bbr.2017.06.022 request document
 

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178-192. https://dx.doi.org/10.1016/j.compedu.2015.11.003
 

Baalsrud Hauge, J., Stanescu, I., Arnab, S., Moreno, P., Lim, T., Serrano-laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlbom, A., & Degano, C. (2015). Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. International Journal of Serious Games, 2. https://dx.doi.org/10.17083/ijsg.v2i1.38 Open Access
 

Ninaus, M., Kober, S. E., Witte, M., Koschutnig, K., Neuper, C., & Wood, G. (2015). Brain volumetry and self-regulation of brain activity relevant for neurofeedback. Biological Psychology, 110, 126-133. https://dx.doi.org/10.1016/j.biopsycho.2015.07.009
 

Ninaus, M., Pereira, G., Stefitz, R., Prada, R., Paiva, A., & Wood, G. (2015). Game elements improve performance in a working memory training task. International Journal of Serious Games. International Journal of Serious Games, 2. https://dx.doi.org/10.17083/ijsg.v2i1.60
 

Witte, M., Ninaus, M., Kober, S. E., Neuper, C., & Wood, G. (2015). Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared Spectroscopy. PLOS ONE, 10, e0134816. https://dx.doi.org/10.1371/journal.pone.0134816 Open Access
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Dunwell, I., de Freitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A., Thin, A. G., Berta, R., Wood, G., & Neuper, C. (2014). Neurophysiological methods for monitoring brain activity in serious games and virtual environments : a review. International Journal of Technology Enhanced Learning, 6, 78-103. https://dx.doi.org/10.1504/IJTEL.2014.060022
 

Kober, S. E., Witte, M., Ninaus, M., Neuper, C., & Wood, G. (2013). Learning to modulate one’s own brain activity: The effect of spontaneous mental strategies. Frontiers in Human Neuroscience, 7.
 

Ninaus, M., Kober, S. E., Witte, M., Koschutnig, K., Stangl, M., Neuper, C., & Wood, G. (2013). Neural substrates of cognitive control under the belief of getting neurofeedback training. Frontiers in Human Neuroscience, 7, 1-10. https://dx.doi.org/10.3389/fnhum.2013.00914 Open Access
 

Witte, M., Kober, S. E., Ninaus, M., Neuper, C., & Wood, G. (2013). Control beliefs can predict the ability to up-regulate sensorimotor rhythm during neurofeedback training. Frontiers in Human Neuroscience, 7.
 

Zarnhofer, S., Braunstein, V., Ebner, F., Koschutnig, K., Neuper, C., Ninaus, M., Reishofer, G., & Ischebeck, A. (2013). Individual differences in solving arithmetic word problems. Behavioral and Brain Functions, 9, 28. https://dx.doi.org/10.1186/1744-9081-9-28
 

Proceedings

Leifheit, L., Tsarava, K., Ninaus, M., Ostermann, K., Golle, J., Trautwein, U., & Moeller, K. (2020). SCAPA: Development of a Questionnaire Assessing Self-Concept and Attitudes Toward Programming. Proceedings of the 25th Annual Conference on Innovation and Technology in Computer Science Education - ITiCSE 2020 (pp. 138-144). New York, NY, USA: ACM. https://dx.doi.org/10.1145/3341525.3387415
 

Tsarava, K., Ninaus, M., Hannemann, T., Volná, K., Moeller, K., & Brom, C. (2020). Fostering knowledge of computer viruses among children: The effects of a lesson with a cartoon series. In Association for Computing Machinery (ACM), New York, NY, USA (Ed.), Proceedings of the 20th Koli Calling International Conference on Computing Education Research (Koli Calling '20). (p. Article 10, 1–9). https://dx.doi.org/10.1145/3428029.3428033
 

Appel, T., Sevcenko, N., Wortha, F., Tsarava, K., Moeller, K., Ninaus, M., Kasneci, E., & Gerjets, P. (2019). Predicting Cognitive Load in an Emergency Simulation Based on Behavioral and Physiological Measures. In W. Gao, H.M.L. Meng, M. Turk, S.R. Fussel, B. Schuller, Y. Song, & K. Yu (Eds.), Proceedings of the 21st ACM International Conference on Multimodal Interaction ICMI ’19 (pp. 154-163). New York, NY, USA: ACM. https://dx.doi.org/10.1145/3340555.3353735
 

Barrocas, R., Ninaus, M., Tsarava, K., Gawrilow, C., Lachmair, M., Roesch, S., & Moeller, K. (2019). Digits grasp digits: Numbers on your fingertips. Proceedings of the 11th International Conference on Education and New Learning Technologies (EDULEARN19) (pp. 7165-7174). Barcelona, Valencia: IATED Academy. https://dx.doi.org/10.21125/edulearn.2019.1714
 

Fortenbacher, A., Ninaus, M., Yun, H., Helbig, R., & Moeller, K. (2019). Sensor-based adaptive learning – Lessons learned. In N. Pinktwart & J. Konert (Eds.), DELFI 2019 (pp. 193-198). Bonn: Gesellschaft für Informatik e.V. https://dx.doi.org/20.500.12116/24397
 

Greipl, S., Moeller, K., Kiili, K., & Ninaus, M. (2019). Lifelong Learning with a Digital Math Game: Performance and Basic Experience Differences Across Age. In A. Liapis, G. N. Yannakakis, M. Gentile, & M. Ninaus (Eds.), Proceedings of Games and Learning Alliance conference (GALA 2019) - Lecture Notes in Computer Science (pp. 301-311). Springer. https://dx.doi.org/10.1007/978-3-030-34350-7_29
 

Greipl, S., Ninaus, M., Bauer, D., Kiili, K., & Moeller, K. (2019). A fun-accuracy trade-off in game-based learning. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science (pp. 167-177). Springer. https://dx.doi.org/10.1007/978-3-030-11548-7_16
 

Kiili, K., Koskinen, A., Lindstedt, A., & Ninaus, M. (2019). Extending a digital fraction game piece by piece with physical manipulatives. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science. (pp. 157-166). Springer. https://dx.doi.org/10.1007/978-3-030-11548-7_15
 

Kiili, K., Koskinen, A., & Ninaus, M. (2019). Intrinsic integration in rational number games – A systematic literature review. In J. Koivisto & J. Hamari (Eds.), Proceedings of the 3rd International GamiFIN Conference (pp. 35-46). Pori: CEUR Workshop Proceedings.
 

Leifheit, L., Tsarava, K., Moeller, K., Ostermann, K., Golle, J., Trautwein, U., & Ninaus, M. (2019). Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming. Proceedings of WiPSCE ’19: Workshop in Primary and Secondary Computing Education (WiPSCE ’19) (Article No. 26). New York, NY, USA: ACM. https://dx.doi.org/10.1145/3361721.3361730
 

Ninaus, M., Tsarava, K., & Moeller, K. (2019). A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate. Proceedings of Games and Learning Alliance conference (GALA 2019) - Lecture Notes in Computer Science (pp. 117-128). Springer. https://dx.doi.org/10.1007/978-3-030-34350-7_12
 

Tsarava, K., Leifheit, L., Ninaus, M., Román-González, M., Butz, M. V., Golle, J., Trautwein, U., & Moeller, K. (2019). Cognitive Correlates of Computational Thinking: Evaluation of a Blended Unplugged/Plugged-In Course. Proceedings of WiPSCE ’19: Workshop in primary and Secondary Computing Education (WiPSCE ’19) (Article No. 24). New York, NY, USA: ACM. https://dx.doi.org/10.1145/3361721.3361729
 

Tsarava, K., Moeller, K., & Ninaus, M. (2019). Board Games for Training Computational Thinking. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science. (pp. 90-100). Springer. https://dx.doi.org/10.1007/978-3-030-11548-7_9
 

Holz, H., Beuttler, B., & Ninaus, M. (2018). Design Rationales and Evaluation of Game Elements of a Mobile Intervention for German Dyslexic Primary School Children. CHI PLAY ’18 Extended Abstracts (pp. 205-219). New York, NY, USA: ACM Press. https://dx.doi.org/10.1145/3270316.3272053
 

Holz, H., Meurers, D., Ninaus, M., & Kirsch, A. (2018). Validity and Player Experience of a Mobile Game for German Dyslexic. CHI PLAY ’18 Extended Abstracts (pp. 469-478). New York, NY, USA: ACM Press. https://dx.doi.org/10.1145/3270316.3271523
 

Kiili, K., Lindstedt, A., & Ninaus, M. (2018). Exploring characteristics of students’ emotions, flow and motivation in a math game competition. In J. Koivisto & J. Hamari (Eds.), Proceedings of the 2nd International GamiFIN Conference (pp. 20-29). Pori: CEUR Workshop Proceedings.
 

Leifheit, L., Jabs, J., Ninaus, M., Moeller, K., & Ostermann, K. (2018). Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School. Proceedings of the 12th European Conference on Game Based Learning (pp. 344-353). Reading, UK: Academic Conferences and Publishing International Limited.
 

Polgar, S., Mychajliw, C., Wortha, F., Ninaus, M., & Holz, H. (2018). Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders. Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 253-260). New York, NY, USA: ACM.
 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2017). Rational Number Knowledge Assessment and Training With a Game Competition. Proceedings of the 11th European Conference on Game Based Learning (pp. 320-327). Reading, UK: Academic Conferences and Publishing International Limited.
 

Ninaus, M., Kiili, K., Siegler, R. S., & Moeller, K. (2017). Data-Driven Design Decisions to Improve Game-Based Learning of Fractions. In J. Dias, P. A. Santos, & R. C. Veltkamp (Eds.), Games and Learning Alliance (pp. 3-13). Cham: Springer International Publishing. https://dx.doi.org/10.1007/978-3-319-71940-5_1
 

Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017). Training computational thinking: Game-based unplugged and plugged-in activities in primary school. Proceedings of the 11th European Conference on Game Based Learning (pp. 687-695). Reading, UK: Academic Conferences and Publishing International Limited.
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016). A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions. Proceedings of Games and Learning Alliance conference (GALA 2016) - Lecture Notes in Computer Science (Vol. 10056, pp. 37-49). Springer.
 

Arnab, S., Ger, P. M., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Baalsrud Hauge, J., Ninaus, M., deFreitas, S., Mazzetti, A., Dahlbom, A., Degano, C., Stanescu, I., & Riveiro, M. (2015). A Conceptual Model Towards the Scaffolding of Learning Experience. Proceedings of Games and Learning Alliance conference (GALA 2014) - Lecture Notes in Computer Science (Vol. 9221, pp. 83-96). New York: Springer.
 

Pereira, G., Ninaus, M., Prada, R., Wood, G., Neuper, C., & Paiva, A. (2015). Free Your Brain: A Working Memory Training Game. In A. De Gloria (Ed.), Games and Learning Alliance conference 2014. (Vol. 9221). Cham: Springer International Publishing.
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Neuper, C., & Wood, G. (2014). The Potential Use of Neurophysiological Signals for Learning Analytics. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1-5). Malta: IEEE.
 

Kiili, K., Ninaus, M., Koskela, M., Tuomi, M., & Lindstedt, A. (2013). Developing Games for Health Impact : Case Brains vs Zombies. Proceedings of The 7th European Conference on Games Based Learning – ECGBL 2013 (pp. 297-304). Porto: acpi.
 

Chapters in Edited Books

Nebel, S., & Ninaus, M. (2019). Game-Based Assessment Revisited. Advances in Game-Based Learning . In D. Ifenthaler & Y. Kim (Eds.), New Perspectives on Game-Based Assessment with Process Data and Physiological Signals (pp. 141-161). Cham, Switzerland: Springer. https://dx.doi.org/10.1007/978-3-030-15569-8_8
 

Kober, S. E., Ninaus, M., Friedrich, E. V. C., & Scherer, R. (2018). BCI and Games: Playful, Experience-Oriented Learning by Vivid Feedback? . In C. S. Nam, A. Nijholt, & F. Lotte (Eds.), Brain–Computer Interfaces Handbook: Technological and Theoretical Advances (pp. 209-234). Boca Raton: CRC Press - Taylor & Francis Group.
 

Ninaus, M. (2017). Positive Effekte von digitalen Videospielen - Eine psychologische und neurowissenschaftliche Perspektive. In N. Denk, A. Pfeiffer, É. Rembold, & T. Wernbacher (Eds.), Welt der Spiele 360° (pp. 2-14). Krems: Edition Donau-Universität Krems.
 

Soltanlou, M., Jung, S., Roesch, S., Ninaus, M., Brandelik, B., Heller, J., Grust, T., Nuerk, H.-C., & Moeller, K. (2017). Behavioral and Neurocognitive Evaluation of a Web-Platform for Game-Based Learning of Orthography and Numeracy. In J. Buder & F.W. Hesse (Eds.), Informational Environments: Effects of Use, Effective Designs (pp. 149-176). Cham, Switzerland: Springer International Publishing.
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Neuper, C., & Wood, G. (2014). The Potential Use of Neurophysiological Signals for Learning Analytics. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1-5). Malta: IEEE.
 

Ninaus, M., Witte, M., Kober, S. E., Friedrich, E. V. C., Kurzmann, J., Hartsuiker, E., & Wood, G. (2013). Neurofeedback and Serious Games. In T. M. Connolly, E. Boyle, T. Hainey, G. Baxter, & P. Moreno-Ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 82-110). Hershey, PA: IGI Global.
 

Articles in Magazines

Ninaus, M., Moeller, K., Pinkwart, N., & Fortenbacher, A. (2018). LISA - ein mobiler, sensorbasierter Lernbegleiter für adaptives Lernen. HR Performances, 6, 34-36.
 

Conference Contributions

Greipl, S., Kiili, K., Lindstedt, A., Klein, E., Moeller, M., & Ninaus, M. (2020, April). Neurofunctional underpinnings of game-based learning: contrasting game and non-game-based learning in an active fMRI paradigm. Learning and Plasticity 2020. Lapland, Finland. (Conference cancelled). [Poster]
 

Greipl, S., Ninaus, M., Karnath, H.-O., Moeller, K., Klein, E., & Killi, K. (2020, May). Game-based Nuber Learning. Benefits of a game-based cognitive interface for knowledge work. Virtuelles Symposium „What’s Cognitive About Cognitive Interfaces?” zum Abschluss des Leibniz-WissenschaftsCampus Tübingen. Tübingen. [Talk]
 

Ninaus, M., Greipl, S., Kiili, K., Lindstedt, A., Karnath, H.-O., Klein, E., & Moeller, K. (2020, April). Neurofunctional evidence on increased emotional engagement in game-based learning. 4th International GamiFIN Conference (online conference). Levi, Finland. [Poster]
 

Appel, T., Sevcenko, N., Wortha, F., Tsarava, K., Moeller, K., Ninaus, M., Kasneci, E., & Gerjets, P. (2019, October). Predicting cognitive load in an emergency simulation based on behavioral and physiological measures. 21st ACM International Conference on Multimodal Interaction (ICMI). Suzhou, Jiangsu, China. [Talk]
 

Barrocas, R., Ninaus, M., Tsarava, K., Gawrilow, C., Lachmair, M., Roesch, S., & Moeller, K. (2019, July). Digits grasp digits: Numbers on your fingertips. 11th International Conference on Education and New Learning Technologies (EDULEARN19). Palma, Spain. [Talk]
 

Kiili, K., Koskinen, A., & Ninaus, M. (2019, April). Intrinsic integration in rational number games - A systematic literature review. 3rd International GamiFIN Conference. Levi, Finland. [Talk]
 

Leifheit, L., Tsarava, K., Moeller, K., & Ninaus, M. (2019, February). Hector Core Course: Verstehen wie Computer denken. Qualification Seminar. Leibniz-Institut für Wissensmedien, Tübingen. [Workshop Organisation]
 

Leifheit, L., Tsarava, K., Moeller, K., & Ninaus, M. (2019, September). Hector Core Course: Verstehen wie Computer denken. Qualification Seminar. Leibniz-Institut für Wissensmedien, Tübingen. [Workshop Organisation]
 

Leifheit, L., Tsarava, K., Moeller, K., Ostermann, K., Golle, J., Trautwein, U., & Ninaus, M. (2019, October). Development of a Questionnaire on Self-concept, Motivational Beliefs, and Attitude Towards Programming. 14th Workshop in Primary and Secondary Computing Education (WiPSCE). Glasgow, UK. [Talk]
 

Ninaus, M. (2019, October). Spielbasiertes Lernen von rationalen Zahlen – Digitale Spiele als Lern- und Forschungsinstrument. Eingeladener Vortrag an der UMIT - Private Unversität für Gesundheitswissenschaft, medizinische Informatik und Technik Ges. mbH. Hall in Tirol, Österreich. [Vortrag]
 

Ninaus, M., Greipl, S., Kiili, K., Lindstedt, A., Klein, E., Karnath, H., & Moeller, K. (2019, August). Emotional arousal in game-based learning. 18th Biennial EARLI Conference. Aachen, Germany. [Talk]
 

Ninaus, M., Greipl, S., Kiili, K., & Moeller, K. (2019, May). Increased emotional engagement in game-based math learning. International Symposium on Dyslexia & Dyscalculia: Digital Diagnostics, Intervention, and Game-Based Learning. Munich, Germany. [Poster]
 

Ninaus, M., Kiili, K., Moeller, K., & Kober, S. (2019, June). Same, but different - Investigating effects of gamification on NLE performance using eye-tracking. 2nd Mathematical Cognition and Learning Society (MCLS) Conference. Ottawa, Canada. [Talk]
 

Ninaus, M., Tsarava, K., & Moeller, K. (2019, November). A Pilot Study on the Feasibility of Dynamic Difficulty Adjustment in Game-Based Learning Using Heart-Rate. 8th International Games and Learning Alliance conference – GALA2019. Athens, Greece. [Talk]
 

Tsarava, K., Leifheit, L., Ninaus, M., Roman-Gonzalez, M., Golle, J., Trautwein, U., & Möller, K. (2019, October). Cognitive Correlates of Computational Thinking in Elementary School. 14th Workshop in Primary and Secondary Computing Education (WiPSCE). Glasgow, UK. [Talk]
 

Bernecker, K., & Ninaus, M. (2018, April). Effects of Willpower Theories and Game Elements on Math Performance. Workshop on Selective Information Processing during Digital Media Use. Tübingen. [Poster]
 

Bieck, S. M., Bloechle, J., Klein, E., Bahnmueller, J., Kiili, K., Ninaus, M., & Moeller, K. (2018, June). Neurofuctional changes in fraction learning: results of a training study. 3rd Jean Piaget Conference: The origins of number. Geneva, Switzerland. [Poster]
 

Bieck, S. M., Bloechle, J., Klein, E., Bahnmueller, J., Ninaus, M., Kiili, K., Dresler, T., & Moeller, K. (2018, September). Neurofunctional plasticity in fraction learning. 6th International Mind, Brain and Education Society Conference. Los Angeles, USA. [Talk]
 

Bieck, S. M., Ninaus, M., Klein, E., Kiili, K., Bloechle, J., Bahnmueller, J., Dresler, T., & Moeller, K. (2018, April). Neurofunctional plasticity in fraction learning assessed by pre-post intervention fMRI. 1st Conference of the Mathematical Cognition and Learning Society. Oxford, UK. [Talk]
 

Greipl, S., Kiili, K., Bieck, S. M., Moeller, K., & Ninaus, M. (2018, January). Effectiveness and benefits of game-based training for rational number understanding. 36th European Workshop of Cognitive Neuropsychology. Bressanone, Italy. [Poster]
 

Greipl, S., Kiili, K., Lindstedt, A., Moeller, K., Klein, E., Karnath, H., & Ninaus, M. (2018, July). Quantifying emotions in a game-based vs a non-games-based learning task. 2nd VECTOR Workshop on Virtual Environments: Current TOpics in psychological Research. Tübingen. [Talk]
 

Greipl, S., Kiili, K., Moeller, K., Klein, E., Karnath, H. O., & Ninaus, M. (2018, August). Increased emotional engagement in game-based learning. European Association for Research on Learning and Instruction (EARLI). Special Interest Group (SIG) 8: Motivation and Emotion - 16th International Conference on Motivation (ICM 2018). Aarhus, Dänemark. [Talk]
 

Greipl, S., Ninaus, M., Bauer, D., Kiili, K., & Moeller, K. (2018, December). A fun-accuracy trade-off in game-based learning. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Holz, H., Mychajliw, C., Wortha, F., Polgar, S., Dawidowsky, K., Ninaus, M., & Eschweiler, G. (2018, July). Towards the development of a tablet-based screening for neuropsychiatric disorders. 2nd Virtual Environments: Current Topics in Psychological Research (VECTOR) Workshop. Tübingen. [Talk]
 

Kiili, K., Koskinen, A., Lindstedt, A., & Ninaus, M. (2018, December). Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Kiili, K., Koskinen, A., Moeller, K., & Ninaus, M. (2018, April). Evaluating Learning Outcomes of a Game-Based Rational Number Training. 1st Conference of the Mathematical Cognition and Learning Society. Oxford, UK. [Talk]
 

Kiili, K., Koskinen, A., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2018, April). Game Competitions, Leaderboards, and Learning. Interaktiivinen Tekniikka Koulutuksessa (ITK) – Konferenssi 2018. Hämeenlinna, Finnland. [Poster]
 

Lambert, K., Ninaus, M., Kiili, K., & Moeller, K. (2018, Februar). Spielbasiertes Assessment des Verständnisses von Brüchen an Siebtklässlern. 6. Tagung der Gesellschaft für Empirische Bildungsforschung. Basel, Schweiz. [Vortrag]
 

Leifheit, L., Jabs, J., Ninaus, M., Moeller, K., & Ostermann, K. (2018, October). Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School. 12th European Conference on Game Based Learning. Sophia Antipolis, France. [Talk]
 

Leifheit, L., Tsarava, K., Moeller, K., & Ninaus, M. (2018, September). Hector Core Course: Verstehen wie Computer denken. Qualification Seminar. Leibniz-Institut für Wissensmedien, Tübingen. [Workshop Organisation]
 

Ninaus, M. (2018, March). Emotional engagement in game-based learning. Keynote at International Summit on Serious Health Games. London, UK. [Talk]
 

Ninaus, M., Greipl, S., Kiili, K., & Moeller, K. (2018, May). Increased emotional engagement in game-based math learning. International Symposium on Dyslexia & Dyscalculia: Digital Diagnostics, Intervention, and Game-Based Learning. Munich, Germany. [Poster]
 

Ninaus, M., Greipl, S., Kiili, K., & Moeller, K. (2018, September). Game-based training of rational number knowledge. Workshop on Integrating Educational and Cognitive Perspectives on Mathematics. Tübingen. [Poster]
 

Ninaus, M., Kiili, K., Lambert, K., Dackermann, T., & Moeller, K. (2018, April). Spiel-basierte Intervention zur Verbesserung des Verständnisses von Brüchen. Leibniz-Forschungsverbund Bildungspotenziale (LERN) 2018 - Digitalisierung und Bildung: Potenziale und Herausforderungen aus der Perspektive der Bildungsforschung. Tübingen. [Poster]
 

Ninaus, M., Kiili, K., & Moeller, K. (2018, Oktober). Digitale Lernspiele zur Förderung des Bruchverständnisses. 5. Tag der Wissenschaft “Schule und Wissenschaft”. Tübingen. [Poster]
 

Ninaus, M., & Moeller, K. (2018, June). Semideus - A Game-Based Approach on Rational Number Learning: From Design to Implementation. Invited talk at Behavioural Science Institute. Nijmegen, Netherlands. [Talk]
 

Polgar, S., Mychajliw, C., Wortha, F., Ninaus, M., & Holz, H. (2018, September). Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018.). Barcelona, Spain. [Poster]
 

Tsarava, K., Leifheit, L., Moeller, K., & Ninaus, M. (2018, October). "Crabs & Turtles: A Series of Computational Adventures". 12th European Conference on Game Based Learning. Sophia Antipolis, France. [Talk]
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018, July). Design and Game-Experience Evaluation of Three Games to Foster Computational Thinking. 2nd Virtual Environments: Current TOpics in Psychological Research (VECTOR) Workshop 2018. Tübingen. [Poster]
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018, December). Board Games for Training Computational Thinking. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Bloechle, J., Dietrich, J., Rennig, J., Klein, E., Bieck, S., Ninaus, M., Moeller, K., & Huber, S. (2017, June). Spatial arrangement and set size influence the coding of non-symbolic quantities in the IPS. Annual Meeting of the Organization for Human Brain Mapping. Vancouver, Canada. [Poster]
 

Killi, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2017, October). Rational Number Knowledge Assessment and Training With a Game Competition. 11th European Conference on Game Based Learning. Graz, Österreich. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017, January). Game-based assessment of students’ conceptual knowledge of fractions. European Workshop on Cognitive Neuropsychology. Brixen, Italy. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017, August). Using a game-based number line estimation task to assess conceptual fraction knowledge. 17th Biennal Conference of European Association for Research on Learning and Instruction (EARLI). Tampere, Finland. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017, January). Game-based assessment of students’ conceptual knowledge of fractions. European Workshop on Cognitive Neuropsychology. Brixen, Italy. [Poster]
 

Ninaus, M., Kiili, K., Siegler, R. S., & Moeller, K. (2017, December). Data-driven design decisions to improve game-based learning of fractions. International Games and Learning Alliance conference. GALA 2017. Lissabon, Portugal. [Talk]
 

Reichert, J., Ninaus, M., Schühly, W., Fischmeister, F., Hirschmann, C., Bagga, D., & Schöpf, V. (2017, July). The role of odor context cues in episodic memory processing. Annual Meeting of the Organization for Human Brain Mapping. Vancouver, Canada. [Poster]
 

Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017, October). Training computational thinking: Game-based unplugged and plugged-in activities in primary school. 11th European Conference on Game Based Learning. Graz, Österreich. [Talk]
 

Ninaus, M. (2016, September). Gamification of working memory tasks: training vs. assessment. Invited talk at the 11th Science Arena. Pori, Finnland. [Talk]
 

Ninaus, M. (2016, September). Your Brain on Games. 4th Science Slam event as part of the 11th Science Arena. Pori, Finnland. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016, December). A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions. International Conference Games and Learning Alliance International Conference GALA2016. Utrecht, The Netherlands. [Talk]
 

Organisation of Conferences

Ninaus, M., Lohmann, J., Schröder, p., Meilinger, T., Moeller, K., Plewnia, C., & Butz, M. (2018). 2nd VECTOR Workshop on Virtual Environments: Current TOpics in psychological Research. Leibniz-Institut für Wissensmedien, Tübingen, 25.-27.07.2018.
 

Dr. Manuel Ninaus
Dr. Manuel Ninaus