Member of the Multimodal Interaction Lab
Since October 2021, Jessica Kathmann has been a research assistant at the IWM in the Multimodal Interaction lab. She works in the meta-project “Digitization in Education” (Digi-EBF), which aims to enable teachers to promote the digital skills of student teachers. In the course of the project, Jessica Kathmann also supports the expansion of the e-teaching.org portal in order to provide relevant information for university lecturers in the teacher training course. Furthermore, she is involved in the conception and implementation of several events on quality in university teaching and will organize an expert forum in 2022. She is also involved in a critical review that addresses the promotion of media didactic skills among student teachers during their internship. Since June 2022, she has also been working in the institute's public relations department and is responsible for the institute's social media channels.
Jessica Kathmann studied psychology (B.Sc., M.Sc.) at the University of Tübingen. During her studies, she already worked at the IWM as a research assistant in media technology. Her independent professional positions took her, among other things, to work as a psychological consultant in vocational training measures. Furthermore, she worked as a media assistant in a school where she supported digitization processes. In addition to her work at the IWM, Jessica Kathmann is self-employed with topics at the intersection between digital games and psychology, where she works as a podcaster, editor, and speaker.
Meta project “Digitalisation in the Fields of Education” (Digi-EBF) - Teacher Education
Kathmann, J., Gerjets, P., & Brucker, B. (2025). Kafka or not? Concept for an AI-supported multi-touch tabletop game for literature classes. In J. L. Plass, & X. Ochoa (Eds.), Serious Games. 10th Joint International Conference, JCSG 2024, New York City, NY, USA, November 7–8, 2024, proceedings (15259, pp. 375-383). Springer. https://dx.doi.org/10.1007/978-3-031-74138-8
Al-Baghdadi, S., Gundermann, A., Wilmers, A., Kathmann, J., Anda, C., & Achenbach, M. (2024). Transferformate im Metavorhaben Digitalisierung im Bildungsbereich. In A. Wilmers (Ed.), Bildung im digitalen Wandel. Forschungssynthesen im Metavorhaben Digi-EBF. Methode, Auswertung, Perspektiven (1, 5, pp. 211-231). Waxmann. https://dx.doi.org/10.31244/9783830999126.10
Kathmann, J. (2024). Ressource oder Realitätsflucht? Gaming unter Kindern und Jugendlichen in Zeiten von Unsicherheit und Krisen. In C. Seidenfus, U. Hagehülsmann, R. Balling (Ed.), Stabilität auf schwankendem Boden - Reifer Umgang mit den Unsicherheiten unserer Zeit (pp. 129-140). Springer. https://dx.doi.org/10.1007/978-3-658-43059-7_11
Capparozza, M., & Kathmann, J. (2023). Innovative Technologien für effektives Classroom Management? Ein Critical Review über Virtual Reality, Mixed Reality und 360°-Videos in der Aus- und Fortbildung von Lehrkräften.. In A. Wilmers, M. Achenbach, & C. Keller (Eds.), Bildung im digitalen Wandel: Die Bedeutung digitaler Medien für soziales Lernen und Teilhabe (4, pp. 107-133). Waxmann. https://dx.doi.org/10.31244/9783830998464.04
Capparozza, M., & Kathmann, J. (2022). Gelingensbedingungen für die Nutzung digitaler Medien von Lehramtsstudierenden in der Schulpraxis: Ein Critical Review. In A. Wilmers, C. Keller, & M. Achenbach (Eds.), Bildung im digitalen Wandel. Lehren und Lernen mit digitalen Medien (pp. 103-128). Waxmann. https://dx.doi.org/10.31244/9783830996224.04
Kathmann, J. (2025, Januar 16). Praxisvortrag Medienpsychologie. Lehrveranstaltung "Anwendungsfelder der Medien- und Wirtschaftspsychologie". Hochschule der Medien, Stuttgart. [Vortrag]
Begovic, H., Kathmann, J., Hebel, M., Bargiel, D., & Brandenburg, M. (2024, August, 22). Press play for engagement – was leisten Games in Bildung und Forschung? gamescom congress. Köln. https://bizcommunity.gamescom.global/widget/event/gamescom-congress-2024/planning/UGxhbm5pbmdfMjA1ODk1OQ== [Panel]
Kathmann, J. (2024, November 1-2). Kafka or not? Concept for an AI-supported multi-touch tabletop game for literature classes. Digital Kafka Symposium. Washington, D.C. [Talk]
Kathmann, J. (2024, June 13). Praxisvortrag Medienpsychologie. Lehrveranstaltung "Anwendungsfelder der Medien- und Wirtschaftspsychologie". Hochschule der Medien (HdM) Stuttgart. [Vortrag]
Kathmann, J., Gerjets, P., & Brucker, B. (2024, November 7-8). Kafka or not? Concept for an AI-supported multi-touch tabletop game for literature classes. Joint Conference on Serious Games 2024. New York City, NY. [Poster]
Kathmann, J., & Strobel, B. (2024, August 7-8). 5 Strategien für interessantere Serious Games: Erkenntnisse aus der Psychologie. German Dev Days. Frankfurt am Main. [Vortrag]
Kathmann, J., & Strobel, B. (2024, August 7-8). 5 Strategien für interessantere Serious Games - Erkenntnisse aus der Psychologie. German Dev Days 2024. Frankfurt am Main. [Vortrag]
Capparozza, M., Kathmann, J., & Irle, G. (2023, August 31). Gelingensbedingungen für die Nutzung digitaler Medien von Lehramtsstudierenden in der Schulpraxis. EdTech Research Forum: Gestaltende Bildungsforschung. Universität Duisburg-Essen, Essen. [Poster]
Capparozza, M., Kathmann, J., & Irle, G. (2023, Februar 28-März 2). Gelingensbedingungen für die Nutzung digitaler Medien von Lehramtsstudierenden in der Schulpraxis. Bildung zwischen Unsicherheit und Evidenz. 10. Jahrestagung der Gesellschaft für Empirische Bildungsforschung (GEBF). Universität Duisburg-Essen, Essen. [Poster]
Kathmann, J., & Hoberg, N. G. (2023, Juni 6-7). Wie Games mentale Gesundheit beeinflussen: Einblick in Psychologie und empirische Befunde. German Dev Days 2023. Frankfurt am Main. [Vortrag]
Backfisch, I., Irle, G., Wagner, S., Capparozza, M., John, N., Franke, U., Kathmann, J., Lachner, A., & Thillosen, A. (2022). Gemeinsam in die digitale Transformation! – Dialogforum für Schulpraxis und Wissenschaft., 10.11.2022.
Kathmann, J., Irle, G., John, N., & Thillosen, A. (2022). Organisation des e-teaching.org-Themenspecials „Qualität in der Hochschullehre mit digitalen Medien: definieren – messen – weiterentwickeln”. https://www.e-teaching.org/themenspecial-qualitaet
Hoberg, N. G., Strobel, B., & Kathmann, J. (2024). Mit Games zur Resilienz. https://www.bpb.de/themen/kultur/digitale-spiele/546929/mit-games-zur-resilienz/
Jessica Kathmann
Schleichstraße 6