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Dr. Manuel Ninaus
Wissenschaftlicher Mitarbeiter

Dr. Manuel Ninaus

Mitglied der Nachwuchsgruppe Neuro-kognitive Plastizität

Manuel Ninaus ist seit Juli 2016 wissenschaftlicher Mitarbeiter am IWM in der Nachwuchsgruppe Neuro-kognitive Plastizität (Leitung: Prof. Dr. Korbinian Moeller). Er arbeitet derzeit im Postdoc-Netzwerk: „Kognitive Konflikte bei der Mediennutzung“. In seiner Forschung beschäftigt er sich mit der Verwendung von digitalen Spielen und Spiel-Elementen zur Reduzierung von kognitiven Konflikten sowie zum Erwerb numerischer Kompetenzen. Diese Forschungsthemen untersucht er mit Hilfe von behavioralen und neurophysiologischen Messungen (MRT, NIRS, EEG).


Manuel Ninaus studierte Psychologie (Mag.rer.nat., 2012) an der Karl-Franzens-Universität Graz. 2015 promovierte er mit Auszeichnung im Bereich Neuropsychologie (Dr.rer.nat; Abschlussarbeit: Multimodal Evaluation of Neurofeedback). Seit Juli 2015 ist er assoziierter Wissenschaftler an der LEAD-Graduiertenschule in Tübingen, die im Rahmen der Exzellenzinitiative gefördert wird. Im Rahmen seiner Forschung arbeitete er in mehreren nationalen und internationalen wissenschaftlichen Projekten.


Manuel Ninaus ist Mitglied des Postdoc-Netzwerks "Kognitive Konflikte bei der Mediennutzung" des IWM.



 

Curriculum Vitae    Google Scholar    Research Gate   

Projekte

Learning Analytics für sensorbasiertes adaptives Lernen

Vorteile einer spielbasierten kognitiven Schnittstelle – von Wirkmechanismen und neuronalen Korrelaten zur neuropsychologischen Rehabilitation

Artikel in referierten Zeitschriften

Holz, H., Brandelik, K., Beuttler, B., Brandelik, J., & Ninaus, M. (2018). How to train your syllable stress awareness – A digital game-based intervention for German dyslexic children. International Journal of Serious Games, 5(3), 37-59.  https://dx.doi.org/10.17083/ijsg.v5i3.242 Open Access
 

Kiili, K., Moeller, K., & Ninaus, M. (2018). Evaluating the effectiveness of a game-based rational number training - In-game metrics as learning indicators. Computers & Education, 120, 13-28.  https://dx.doi.org/10.1016/j.compedu.2018.01.012 Open Access
 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2018). Exploring the Educational Potential of a Game-Based Math Competition. International Journal of Game-Based Learning, 8(2), 14-28.  https://dx.doi.org/10.4018/IJGBL.2018040102
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018). Training Computational Thinking through board games: The case of Crabs & Turtles. International Journal of Serious Games, 5(2), 25-44.  https://dx.doi.org/10.17083/ijsg.v5i2.248 Open Access
 

Kober, S., Witte, M., Ninaus, M., Koschutnig, K., Wiesen, D., Zaiser, G., Neuper, C., & Wood, G. (2017). Ability to Gain Control Over One’s Own Brain Activity and its Relation to Spiritual Practice: A Multimodal Imaging Study. Frontiers in Human Neuroscience, 11:271.  https://dx.doi.org/10.3389/fnhum.2017.00271 Open Access
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017). Assessing fraction knowledge by a digital game. Computers in Human Behavior, 70, 197-206.  https://dx.doi.org/10.1016/j.chb.2017.01.004
 

Ninaus, M., Moeller, K., Kaufmann, L., Fischer, M. H., Nuerk, H.-C., & Wood, G. (2017). Cognitive Mechanisms Underlying Directional and Non-directional Spatial-Numerical Associations across the Lifespan. Frontiers in Psychology, 8:1421.  https://dx.doi.org/10.3389/fpsyg.2017.01421 Open Access
 

Ninaus, M., Moeller, K., McMullen, J., & Kiili, K. (2017). Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience. International Journal of Serious Games, 4, 15-30.  https://dx.doi.org/10.17083/ijsg.v4i3.176 Open Access
 

Reichert, J., Ninaus, M., Schühly, W., Hirschmann, C., Bagga, D., & Schöpf, V. (2017). Functional brain networks during picture encoding and recognition in different odor contexts. Behavioural Brain Research, 333, 98-108.  https://dx.doi.org/10.1016/j.bbr.2017.06.022 Volltext anfordern
 

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016). An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178-192.  https://dx.doi.org/10.1016/j.compedu.2015.11.003
 

Baalsrud Hauge, J., Stanescu, I., Arnab, S., Moreno, P., Lim, T., Serrano-laguna, A., Lameras, P., Hendrix, M., Kiili, K., Ninaus, M., de Freitas, S., Mazzetti, A., Dahlbom, A., & Degano, C. (2015). Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods. International Journal of Serious Games, 2.  https://dx.doi.org/10.17083/ijsg.v2i1.38 Open Access
 

Ninaus, M., Kober, S. E., Witte, M., Koschutnig, K., Neuper, C., & Wood, G. (2015). Brain volumetry and self-regulation of brain activity relevant for neurofeedback. Biological Psychology, 110, 126-133.  https://dx.doi.org/10.1016/j.biopsycho.2015.07.009
 

Ninaus, M., Pereira, G., Stefitz, R., Prada, R., Paiva, A., & Wood, G. (2015). Game elements improve performance in a working memory training task. International Journal of Serious Games International Journal of Serious Games, 2.  https://dx.doi.org/10.17083/ijsg.v2i1.60
 

Witte, M., Ninaus, M., Kober, S. E., Neuper, C., & Wood, G. (2015). Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared Spectroscopy PLOS ONE, 10, e0134816.  https://dx.doi.org/10.1371/journal.pone.0134816 Open Access
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Dunwell, I., de Freitas, S., Arnab, S., Ott, M., Kravcik, M., Lim, T., Louchart, S., Bellotti, F., Hannemann, A., Thin, A.G., Berta, R., Wood, G., & Neuper, C. (2014). Neurophysiological methods for monitoring brain activity in serious games and virtual environments : a review. International Journal of Technology Enhanced Learning, 6, 78-103.  https://dx.doi.org/10.1504/IJTEL.2014.060022
 

Kober, S. E., Witte, M., Ninaus, M., Neuper, C., & Wood, G. (2013). Learning to modulate one’s own brain activity: The effect of spontaneous mental strategies. Frontiers in Human Neuroscience, 7.
 

Ninaus, M., Kober, S. E., Witte, M., Koschutnig, K., Stangl, M., Neuper, C., & Wood, G. (2013). Neural substrates of cognitive control under the belief of getting neurofeedback training. Frontiers in Human Neuroscience, 7, 1-10.  https://dx.doi.org/10.3389/fnhum.2013.00914 Open Access
 

Witte, M., Kober, S. E., Ninaus, M., Neuper, C., & Wood, G. (2013). Control beliefs can predict the ability to up-regulate sensorimotor rhythm during neurofeedback training. Frontiers in Human Neuroscience, 7.
 

Zarnhofer, S., Braunstein, V., Ebner, F., Koschutnig, K., Neuper, C., Ninaus, M., Reishofer, G., & Ischebeck, A. (2013). Individual differences in solving arithmetic word problems. Behavioral and Brain Functions : BBF, 9, 28.  https://dx.doi.org/10.1186/1744-9081-9-28
 

Tagungsbände

Greipl, S., Ninaus, M., Kiili, K., & Moeller, K. (in press). A fun-accuracy trade-off in game-based learning. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science Springer.
 

Kiili, K. Koskinen, A, Lindstedt, A., & Ninaus, M. (in press). Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science. Springer.
 

Tsarava, K., Moeller, K., & Ninaus, M. (in press). Board Games for Training Computational Thinking. Proceedings of Games and Learning Alliance conference (GALA 2018) - Lecture Notes in Computer Science. Springer.
 

Holz, H., Beuttler, B., & Ninaus, M. (2018). Design Rationales and Evaluation of Game Elements of a Mobile Intervention for German Dyslexic Primary School Children. CHI PLAY ’18 Extended Abstracts (pp. 205-219). New York, NY, USA: ACM Press.  https://dx.doi.org/10.1145/3270316.3272053
 

Holz, H., Meurers, D., Ninaus, M., & Kirsch, A. (2018). Validity and Player Experience of a Mobile Game for German Dyslexic. CHI PLAY ’18 Extended Abstracts (pp. 469-478). New York, NY, USA: ACM Press.  https://dx.doi.org/10.1145/3270316.3271523
 

Kiili, K., Lindstedt, A., & Ninaus, M. (2018). Exploring characteristics of students’ emotions, flow and motivation in a math game competition. In J. Koivisto & J. Hamari (Eds.), Proceedings of the 2nd International GamiFIN Conference (pp. 20-29). Pori: CEUR Workshop Proceedings.
 

Leifheit, L., Jabs, J., Ninaus, M., Moeller, K., & Ostermann, K. (2018). Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School. Proceedings of the 12th European Conference on Game Based Learning (pp. 344-353). Reading, UK: Academic Conferences and Publishing International Limited.
 

Polgar, S., Mychajliw, C., Wortha, F., Ninaus, M., & Holz, H. (2018). Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders. Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 253-260). New York, NY, USA: ACM.
 

Kiili, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2017). Rational Number Knowledge Assessment and Training With a Game Competition. Proceedings of the 11th European Conference on Game Based Learning (pp. 320-327). Reading, UK: Academic Conferences and Publishing International Limited.
 

Ninaus, M., Kiili, K., Siegler, R. S., & Moeller, K. (2017). Data-Driven Design Decisions to Improve Game-Based Learning of Fractions. In J. Dias, P. A. Santos, & R. C. Veltkamp (Eds.), Games and Learning Alliance (pp. 3-13). Cham: Springer International Publishing.  https://dx.doi.org/10.1007/978-3-319-71940-5_1
 

Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017). Training computational thinking: Game-based unplugged and plugged-in activities in primary school. Proceedings of the 11th European Conference on Game Based Learning (pp. 687-695). Reading, UK: Academic Conferences and Publishing International Limited.
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016). A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions. Proceedings of Games and Learning Alliance conference (GALA 2016) - Lecture Notes in Computer Science (Vol. 10056, pp. 37-49). Springer.
 

Arnab, S., Ger, P. M., Lim, T., Lameras, P., Hendrix, M., Kiili, K., Baalsrud Hauge, J., Ninaus, M., deFreitas, S., Mazzetti, A., Dahlbom, A., Degano, C., Stanescu, I., & Riveiro, M. (2015). A Conceptual Model Towards the Scaffolding of Learning Experience. Proceedings of Games and Learning Alliance conference (GALA 2014) - Lecture Notes in Computer Science (Vol. 9221, pp. 83-96). New York: Springer.
 

Pereira, G., Ninaus, M., Prada, R., Wood, G., Neuper, C., & Paiva, A. (2015). Free Your Brain: A Working Memory Training Game. In A. De Gloria (Ed.), Games and Learning Alliance conference 2014. (Vol. 9221). Cham: Springer International Publishing.
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Neuper, C., & Wood, G. (2014). The Potential Use of Neurophysiological Signals for Learning Analytics. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1-5). Malta: IEEE.
 

Kiili, K., Ninaus, M., Koskela, M., Tuomi, M., & Lindstedt, A. (2013). Developing Games for Health Impact : Case Brains vs Zombies Proceedings of The 7th European Conference on Games Based Learning – ECGBL 2013 (pp. 297-304). Porto: acpi.
 

Buchbeiträge

Kober, S. E., Ninaus, M., Friedrich, E. V. C., & Scherer, R. (2018). BCI and Games: Playful, Experience-Oriented Learning by Vivid Feedback? In C. S. Nam, A. Nijholt, & F. Lotte (Eds.), Brain–Computer Interfaces Handbook: Technological and Theoretical Advances (pp. 209-234). Boca Raton: CRC Press - Taylor & Francis Group.
 

Ninaus, M. (2017). Positive Effekte von digitalen Videospielen - Eine psychologische und neurowissenschaftliche Perspektive. In N. Denk, A. Pfeiffer, É. Rembold, & T. Wernbacher (Eds.), Welt der Spiele 360° (pp. 2-14). Krems: Edition Donau-Universität Krems.
 

Soltanlou, M., Jung, S., Roesch, S., Ninaus, M., Brandelik, B., Heller, J., Grust, T., Nuerk, H.-C., & Moeller, K. (2017). Behavioral and Neurocognitive Evaluation of a Web-Platform for Game-Based Learning of Orthography and Numeracy. In J. Buder & F.W. Hesse (Eds.), Informational Environments: Effects of Use, Effective Designs (pp. 149-176). Cham, Switzerland: Springer International Publishing.
 

Ninaus, M., Kober, S. E., Friedrich, E. V. C., Neuper, C., & Wood, G. (2014). The Potential Use of Neurophysiological Signals for Learning Analytics. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1-5). Malta: IEEE.
 

Ninaus, M., Witte, M., Kober, S. E., Friedrich, E. V. C., Kurzmann, J., Hartsuiker, E., … Wood, G. (2013). Neurofeedback and Serious Games. In T. M. Connolly, E. Boyle, T. Hainey, G. Baxter, & P. Moreno-Ger (Eds.), Psychology, Pedagogy, and Assessment in Serious Games (pp. 82-110). Hershey, PA: IGI Global.
 

Magazinbeiträge

Ninaus, M., Moeller, K., Pinkwart, N., & Fortenbacher, A. (2018). LISA - ein mobiler, sensorbasierter Lernbegleiter für adaptives Lernen. HR Performances, 6, 34-36.
 

Konferenzbeiträge

Bernecker, K., & Ninaus, M. (2018, April). Effects of Willpower Theories and Game Elements on Math Performance. Workshop on Selective Information Processing during Digital Media Use. Tübingen. [Poster]
 

Bieck, S. M., Bloechle, J., Klein, E., Bahnmueller, J., Kiili, K., Ninaus, M., Moeller, K. (2018, June). Neurofuctional changes in fraction learning: results of a training study. 3rd Jean Piaget Conference: The origins of number. Geneva, Switzerland. [Poster]
 

Bieck, S. M., Bloechle, J., Klein, E., Bahnmueller, J., Ninaus, M., Kiili, K., Dresler, T., & Moeller, K. (2018, September). Neurofunctional plasticity in fraction learning. 6th International Mind, Brain and Education Society Conference. Los Angeles, USA. [Talk]
 

Bieck, S. M., Ninaus, M., Klein, E., Kiili, K., Bloechle, J., Bahnmueller, J., Dresler, T., & Moeller, K. (2018, April). Neurofunctional plasticity in fraction learning assessed by pre-post intervention fMRI. 1st Conference of the Mathematical Cognition and Learning Society. Oxford, UK. [Talk]
 

Greipl, S., Kiili, K., Bieck, S. M., Moeller, K., & Ninaus, M. (2018, January). Effectiveness and benefits of game-based training for rational number understanding. 36th European Workshop of Cognitive Neuropsychology. Bressanone, Italy. [Poster]
 

Greipl, S., Kiili, K., Lindstedt, A., Moeller, K., Klein, E., Karnath, HO., & Ninaus, M. (2018, July). Quantifying emotions in a game-based vs a non-games-based learning task. 2nd VECTOR Workshop on Virtual Environments: Current TOpics in psychological Research. Tübingen. [Talk]
 

Greipl, S., Kiili, K., Moeller, K., Klein, E., Karnath, H. O., & Ninaus, M. (2018, August). Increased emotional engagement in game-based learning. European Association for Research on Learning and Instruction (EARLI). Special Interest Group (SIG) 8: Motivation and Emotion - 16th International Conference on Motivation (ICM 2018). Aarhus, Dänemark. [Talk]
 

Greipl, S., Ninaus, M., Bauer, D., Kiili, K., & Moeller, K. (2018, December). A fun-accuracy trade-off in game-based learning. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Holz, H., Mychajliw, C., Wortha, F., Polgar, S., Dawidowsky, K., Ninaus, M., & Eschweiler, G. (2018, July). Towards the development of a tablet-based screening for neuropsychiatric disorders. 2nd Virtual Environments: Current Topics in Psychological Research (VECTOR) Workshop. Tübingen. [Talk]
 

Kiili, K., Koskinen, A., Moeller, K., & Ninaus, M. (2018, April). Evaluating Learning Outcomes of a Game-Based Rational Number Training. 1st Conference of the Mathematical Cognition and Learning Society. Oxford, UK. [Talk]
 

Kiili, K., Koskinen, A., Ojansuu, K., Lindstedt, A., Ninaus, M. (2018, April). Game Competitions, Leaderboards, and Learning. Interaktiivinen Tekniikka Koulutuksessa (ITK) – Konferenssi 2018. Hämeenlinna, Finnland. [Poster]
 

Kiili, K. Koskinen, A, Lindstedt, A., & Ninaus, M. (2018, December). Extending a Digital Fraction Game Piece by Piece with Physical Manipulatives. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Lambert, K., Ninaus, M., Kiili, K., & Moeller, K. (2018, Februar). Spielbasiertes Assessment des Verständnisses von Brüchen an Siebtklässlern. 6. Tagung der Gesellschaft für Empirische Bildungsforschung. Basel, Schweiz. [Vortrag]
 

Leifheit, L., Jabs, J., Ninaus, M., Moeller, K., & Ostermann, K. (2018, October). Programming Unplugged: An Evaluation of Game-Based Methods for Teaching Computational Thinking in Primary School. 12th European Conference on Game Based Learning. Sophia Antipolis, France. [Talk]
 

Leifheit, L., Tsarava, K., Moeller, K., & Ninaus, M. (2018, September). Hector Core Course: Verstehen wie Computer denken. Qualification Seminar. Leibniz-Institut für Wissensmedien, Tübingen. [Workshop Organisation]
 

Ninaus, M. (2018, March). Emotional engagement in game-based learning. Keynote at International Summit on Serious Health Games. London, UK. [Talk]
 

Ninaus, M., Greipl, S., Kiili, K., & Moeller, K. (2018, September). Game-based training of rational number knowledge. Workshop on Integrating Educational and Cognitive Perspectives on Mathematics. Tübingen. [Poster]
 

Ninaus, M., Kiili, K., Lambert, K., Dackermann, T., & Moeller, K. (2018, April). Spiel-basierte Intervention zur Verbesserung des Verständnisses von Brüchen. Leibniz-Forschungsverbund Bildungspotenziale (LERN) 2018 - Digitalisierung und Bildung: Potenziale und Herausforderungen aus der Perspektive der Bildungsforschung. Tübingen. [Poster]
 

Ninaus, M., Kiili, K., & Moeller, K. (2018, Oktober). Digitale Lernspiele zur Förderung des Bruchverständnisses. 5. Tag der Wissenschaft “Schule und Wissenschaft”. Tübingen. [Poster]
 

Ninaus, M., & Moeller, K. (2018, June). Semideus - A Game-Based Approach on Rational Number Learning: From Design to Implementation. Invited talk at Behavioural Science Institute. Nijmegen, Netherlands. [Talk]
 

Polgar, S., Mychajliw, C., Wortha, F., Ninaus, M., & Holz, H. (2018, September). Towards the development of a tablet-based screening for cognitive symptoms of neuropsychiatric disorders. 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2018.). Barcelona, Spain. [Poster]
 

Tsarava, K., Leifheit, L., Moeller, K., & Ninaus, M. (2018, October). "Crabs & Turtles: A Series of Computational Adventures". 12th European Conference on Game Based Learning. Sophia Antipolis, France. [Talk]
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018, December). Board Games for Training Computational Thinking. 7th International Games and Learning Alliance conference – GALA2018. Palermo, Italy. [Talk]
 

Tsarava, K., Moeller, K., & Ninaus, M. (2018, July). Design and Game-Experience Evaluation of Three Games to Foster Computational Thinking. 2nd Virtual Environments: Current TOpics in Psychological Research (VECTOR) Workshop 2018. [Poster]
 

Bloechle, J., Dietrich, J., Rennig, J., Klein, E., Bieck, S., Ninaus, M., Moeller, K., & Huber, S. (2017, June). Spatial arrangement and set size influence the coding of non-symbolic quantities in the IPS. Annual Meeting of the Organization for Human Brain Mapping. Vancouver, Canada. [Poster]
 

Killi, K., Ojansuu, K., Lindstedt, A., & Ninaus, M. (2017, October). Rational Number Knowledge Assessment and Training With a Game Competition. 11th European Conference on Game Based Learning. Graz, Österreich. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., Moeller, K. (2017, January). Game-based assessment of students’ conceptual knowledge of fractions. European Workshop on Cognitive Neuropsychology. Brixen, Italy. [Poster]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017, August). Using a game-based number line estimation task to assess conceptual fraction knowledge. 17th Biennal Conference of European Association for Research on Learning and Instruction (EARLI). Tampere, Finland. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2017, January). Game-based assessment of students’ conceptual knowledge of fractions. European Workshop on Cognitive Neuropsychology. Brixen, Italy. [Talk]
 

Ninaus, M., Kiili, K., Siegler, R. S., Moeller, K. (2017, December). Data-driven design decisions to improve game-based learning of fractions. International Games and Learning Alliance conference. GALA 2017. Lissabon, Portugal. [Talk]
 

Reichert, J., Ninaus, M., Schühly, W., Fischmeister, F., Hirschmann, C., Bagga, D., & Schöpf, V. (2017, July). The role of odor context cues in episodic memory processing. Annual Meeting of the Organization for Human Brain Mapping. Vancouver, Canada. [Poster]
 

Tsarava, K., Moeller, K., Pinkwart, N., Butz, M., Trautwein, U., & Ninaus, M. (2017, October). Training computational thinking: Game-based unplugged and plugged-in activities in primary school. 11th European Conference on Game Based Learning. Graz, Österreich. [Talk]
 

Ninaus, M. (2016, September). Your Brain on Games. 4th Science Slam event as part of the 11th Science Arena. Pori, Finnland. [Talk]
 

Ninaus, M. (2016, September). Gamification of working memory tasks: training vs. assessment. Invited talk at the 11th Science Arena. Pori, Finnland. [Talk]
 

Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016, December). A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions. International Conference Games and Learning Alliance International Conference GALA2016. Utrecht, The Netherlands. [Talk]
 

Konferenzorganisation

Ninaus, M., Lohmann, J., Schröder, p., Meilinger, T., Moeller, K., Plewnia, C., & Butz, M. (2018). 2nd VECTOR Workshop on Virtual Environments: Current TOpics in psychological Research. Leibniz-Institut für Wissensmedien, Tübingen, 25.-27.07.2018.
 

Kontakt

Dr. Manuel Ninaus

Dr. Manuel Ninaus

Schleichstraße 6
72076 Tübingen
Zimmer 6.629
Tel.: +49 7071 979-271
Fax: +49 7071 979-124

Arbeitsgruppen