Everyday Media

The Everyday Media lab analyses how knowledge is communicated in everyday situations. That includes the use of social media, e.g., skimming social media feeds containing news or professionally relevant information, or learning with YouTube videos. The lab is also researching human–machine communication, and in particular interactions with communicative artificial intelligence (AI): voice assistants such as Alexa and AI-driven chatbots such as ChatGPT.

(Mobile) media are playing an increasingly significant role in everyday life. Many people are online almost all the time. They use social media, listen to podcasts, participate in video conferences and use voice-based assistants such as Alexa. The Everyday Media lab is investigating how digital media influence knowledge processes in everyday private and professional life.

Focus of the lab

The lab studies information processing and the incidental acquisition of knowledge when using social media. It focuses on knowledge-related posts, e.g. science communication by researchers, journalists and laypersons, or current news. The lab investigates to what extent users are able to remember content and assign it to the correct sender and how they deal with misinformation.

Another focus of the lab’s research is the credibility of AI-generated information, especially how people process information that results from dialogic interaction with AI and the modality of that interaction (text vs voice). Other questions concern the extent to which AI chatbots are perceived as tools or as social actors, how this changes over time and how this perception influences credibility judgements.

A third thematic focus links the first two areas, with research into how the growing experience with communicative AI influences expectations, attitudes and communicative behaviour towards other people.

Employees

Projects

  • Egocentric biases meet biased algorithms

    Everyday Media

    Duration 06/2023 - 05/2026

    Different individuals favor different notions of fairness. This PhD project therefore delves into how egocentric biases affect judgments of algorithmic fairness, an issue that often goes unnoticed in the discussion of AI discrimination cases. By understanding the influence of biases on fairness assessments, this project offers insights into improving AI decision-making in diverse domains.

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  • Ambient Awareness

    Everyday Media

    Duration 05/2018 - 12/2024

    Most news on social media are only skimmed and not read attentively. However, regular skimming of such messages is by no means useless, but can help to develop so-called ambient awareness, an awareness of who is doing what and who knows what in the network. Based on preliminary work from the ERC project ReDeftie, the underlying processes and effects will be further investigated.

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  • Advantages of using social media professionally

    Everyday Media

    Duration 10/2020 - 09/2023

    More than half a billion people worldwide use professional social online networks such as LinkedIn. The objective of this DFG-funded project is to learn more about the positive effects social networking use provides for knowledge workers. 

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  • Automated interaction with consumers

    Everyday Media

    Duration 07/2020 - 06/2024

    With the rise of artificial intelligence, organizations are increasingly engaging with consumers through automated systems. This project explores how users perceive interactions with text-based dialogue systems, or "chatbots," which use natural language to communicate. Commonly employed in customer service and product advice via websites or messaging platforms, chatbots raise key questions about whether users prefer human agents over automated systems, and how human-like characteristics of chatbots—both verbal and non-verbal—affect user engagement and satisfaction. To investigate these questions, experimental studies and a meta-analysis were conducted. The experimental findings suggest that while people generally prefer human agents for tasks like study advice, interactions with chatbots were perceived as more enjoyable. Verbal cues that mimic human communication increased the chatbot’s perceived likeability, warmth, and overall satisfaction with the service. However, human-like free-text interactions with chatbots were less appreciated due to perceived issues with user-friendliness. Chatbots offer significant benefits to both consumers and companies by automating tasks, increasing productivity and boosting customer loyalty. They provide users with round-the-clock access to businesses. However, to be effective and accepted, chatbots need to be carefully developed to ensure they provide real value. The results of this project provide valuable insights to improve the development, design and strategic implementation of chatbots in organizations.

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  • Informal learning with YouTube

    Everyday Media

    Duration 04/2018 - open

    The video-sharing platform YouTube is meanwhile the 2nd largest search engine. “How to…” videos can be found for almost any topic – ranging from make-up tips over solutions for software problems to reparing washing machines. These videos can provide an easy and cheap access to learning opportunities for everybody. How frequently are they used for informal learning and which role does the instructor play?

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  • Morality in social media

    Everyday Media

    Duration 04/2021 - 09/2022

    Users of and other agents in social media (e.g., firms, institutions, and friends) play an increasingly important role as sources of information in digital societies. This information may include knowledge that leads to moral and normative decisions. In the scope of this present project, it will be explored how social media information may affect users‘ moral foundations and consequently their ethical decision-making. Another focus is to examine the role different psychological processes play in fostering or interfering with these potential relations between moral foundations and ethical decision-making.

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  • NewOrder – Understanding the erosion of the traditional knowledge order in scientific online discourse

    Everyday Media

    Duration 06/2023 - 05/2026

    Scientific discourse is vital to make informed decisions about pressing societal issues. Especially in times of crisis, risks arise from over-simplification, generalization, and instrumentalization of scientific knowledge. The „NewOrder“ project will examine the changing knowledge order of the digital society, in particular, motivated through the increasingly controversial discourse about science in online news and social media.

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  • Use of media to cope with the SARS-CoV-2 pandemic

    Everyday Media

    Duration 03/2020 - 11/2024

    The SARS-CoV-2 pandemic has drastically changed the lives of many people, causing uncertainty, stress and anxiety. This project investigates how people use social media, podcasts, news and entertainment to cope with these feelings. Additionally, we focus on how media use is related to successful coping and how media use is related to knowledge and preventive behavior.

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  • Social bots and human-robot-interaction in online science communication

    Everyday Media

    Duration 10/2022 - open

    This PhD project studies the behaviors of social bots, i.e., social media accounts controlled by software or algorithms rather than humans, in online science communication, especially their interactions with human accounts, and the effect of these behaviors: what kind of content are social bots more likely to (re-)post? How and to what extent does social bot activity influence the public perception of science? And how could human users detect social bots to avoid their influence?

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  • Exploring the effect of voice variation in human - agent interaction

    Everyday Media

    Duration 06/2022 - open

    The utilization of AI-powered voice assistants (VAs) has recently become more prevalent as an emerging digital technology that aids users in their daily activities, leading also to the emergence of various forms of communication with users beyond simple commands. Therefore, it is crucial to understand how people perceive and relate to disembodied, intelligent and voice-assisted technologies in communication. Given that a significant part of communication with these virtual actors revolves around information, factors such as the credibility and perceived intelligence of the source have become more important.

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  • VREUNDE – Feeling connected to friends over distance by means of physical-digital interaction and communication tools

    Everyday Media

    Duration 06/2023 - 05/2026

    High mobility and frequent moves pose a challenge for friendships. How do groups of friends who live in different places stay connected? Existing media such as WhatsApp or Zoom provide limited opportunities to feel close to one's own friends, while still requiring the users' attention. In the VREUNDE project, hybrid tools are to be created with which groups of friends can perform their social activities even over distance and thus create a feeling of connectedness as a group.

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  • digilog@bw – Digitisation in dialogue: AI-based voice assistants as a source of information

    Everyday Media

    Duration 07/2019 - 04/2022

    AI-based voice assistants have spread rapidly and are playing an increasingly important role in the everyday lives of users. Owners can access a wide range of applications via voice. The assistants are also used for information search and thus provide an alternative to conventional screen-based search engines. The project is dedicated to the question of how voice assistants affect the search for and the evaluation of information.

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  • Virtual meetings in private, educational, and professional contexts – effects and success factors

    Everyday Media

    Duration 01/2021 - 11/2024

    With the beginning of the SARS-CoV-2 pandemic, many meetings in personal, educational, and professional contexts have been moved to the virtual realm. In a series of experiments and survey studies, this project aims at identifying and better understanding both effects and success factors of virtual meetings. One primary focus of the investigations is individual camera use and its positive and negative effects.

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  • Trust and sport consumption

    Everyday Media

    Duration 03/2018 - 08/2024

    Crises are frequent in sport, be they doping or poor performance. How do such crises influence confidence in athletes and ultimately the demand for sporting events? Most professional athletes and teams now have profiles on social media such as Facebook or Instagram. Do these more direct interactions with athletes (comments, likes) lead to a stronger bond that can mitigate the negative effects of a crisis?

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  • Better informed or more creative by using ChatGPT?

    Everyday Media

    Duration 01/2023 - open

    Since the introduction of ChatGPT in November 2022, the use of artificial intelligence (AI), especially AI-based chatbots, has become accessible to many people. This project investigates how people use ChatGPT and comparable chatbots for knowledge search and as a creativity tool, both in professional and private settings. The studies thus contribute to the practice fields knowledge work with digital media and internet use. Many search engine providers integrate AI-based chatbots, which are based on so-called large language models (LLMs), into their services, meaning that they are also used by many for knowledge processes such as information searches. However, the adoption of AI-generated content harbors risks, as the technology also presents incorrect information very confidently. The current research project aims to better understand the opportunities and risks of using LLM-based chatbots in everyday professional and private life. Two initial experiments show that the way in which information is presented by ChatGPT or comparable chatbots influences the credibility assessment. The same information is perceived as more credible when it is presented as a dialog - whether typed with ChatGPT or spoken by a voice assistant such as Alexa - than when it is presented as static text. This type of presentation also makes it more difficult to identify incorrect information. In survey studies with representative samples and a longitudinal study with knowledge workers, we also investigate how people use LLM-based chatbots for different tasks, to what extent this is associated with information benefits and higher creativity, and which factors predict successful use.

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  • Technology for Mental Health: The Influence of Narrative Transportation and Friend-Like Conversational Agent Perception on User Experience

    Everyday Media

    Duration 01/2024 - 12/2024

    The world is currently facing a global mental health crisis, with many individuals struggling and insufficient access to professional support. In this context, conversational agents (CAs) have emerged as a promising technological solution. However, there is limited understanding of the psychological processes that drive effective interactions with CAs. This project investigated the role of narrative transportation and user-CA relationships in app engagement and stress outcomes through a survey of users of a mental health app that uses a CA as a mentor to guide users through story- and chat-based interactions. The project contributes to the field by highlighting how narrative engagement and emotional connections with CAs can enhance user experience and app effectiveness.

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  • A longitudinal study on the perceptions and dynamics of human-AI interaction

    Everyday Media

    Duration 08/2024 - 04/2026

    Our interdisciplinary longitudinal study investigates the evolving dynamics of human-AI interaction over six waves spanning one year. By examining individual, behavioral, and task-related variables, the project aims to uncover how users' trust in, perceptions of, self-efficacy, and willingness to engage with AI systems develop and interrelate over time. The insights gained from this research are essential for better understanding human-machine interaction, a critical foundation for fostering effective collaboration between users and AI systems. This knowledge will inform user-centered AI design and guide the ethical integration of these technologies into various aspects of everyday life.

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Publications

Articles (peer-reviewed)

  • Wolfers, L. N., Neumann, D., Klein, S. H., Gaiser, F., Anderl, C., & Utz, S. (in press). What do you mean by “social media”? Introducing the reporting items for social media research (RISoMeR). Annals of the International Communication Association.
  • Sarigül, B., Schneider, F. M., & Utz, S. (2025). Believe it or not? Investigating the credibility of voice assistants in the context of social roles and relationship types. International Journal of Human-Computer Interaction, 41(10), 6253–6265. https://doi.org/10.1080/10447318.2024.2375797

    Open Access


  • Buder, J., Lindner, M. A., Oestermeier, U., Huff, M., Gerjets, P., Utz, S., & Cress, U. (2025). Generative Künstliche Intelligenz: Mögliche Auswirkungen auf die psychologische Forschung. Psychologische Rundschau(3), 171-183. https://doi.org/10.1026/0033-3042/a000699

    Open Access


  • Klein, S. H., Papies, D., & Utz, S. (2025). How interaction mechanism and error responses influence users’ responses to customer service chatbots. International Journal of Human-Computer Interaction, 41(7), 4300-4318. https://doi.org/10.1080/10447318.2024.2351707

    Open AccessPreregistration 1 | 2 DataStudy materialCode


  • Lehmann, C., & Utz, S. (2025). Media use in groups of friends: Relationships with connectedness. New Media & Society. Advance online publication. https://doi.org/10.1177/14614448251351282

    Open AccessPreregistrationDataStudy material


  • Ehrhardt, N., Renn, M., & Utz, S. (2025). Navigating fairness: introducing the multidimensional AIM-FAIR scale for evaluating AI decision-making. AI & Society: Journal of Knowledge, Culture and Communication. https://doi.org/10.1007/s00146-025-02354-2

    Open AccessPreregistrationStudy material


  • Chen, F. S., Zareian, B., Nelson, M. A., Edwards, N., & Anderl, C. (2025). Research review: Are sampling biases masking long‐term effects of hormonal contraceptive use in adolescence on risk for depression? Journal of Child Psychology and Psychiatry. Advance online publication. https://doi.org/10.1111/jcpp.14180

    Open Access


  • Lutz, S., Büttner, C. M., & Neumann, D. (2024). A window to what we missed: Effects of self- versus other-exclusion on social media users’ fundamental needs, emotional responses, and online coping behaviors. Media Psychology, 27(3), 401-427. https://doi.org/10.1080/15213269.2023.2242769

    Open Access


  • Anderl, C.*, Levordashka, A.*, & Utz, S. (2024). Ambient awareness of who knows what: Spontaneous inferences of domain expertise. Media Psychology, 27(3), 329-351. https://doi.org/10.1080/15213269.2023.2239144

    Open AccessPreregistration 1 | 2 | 3 Data 1 | 2 | 3 Study material 1 | 2 | 3 Code


  • Klein, S. H., & Utz, S. (2024). Chatbot vs. human: The impact of responsive conversational features on users’ responses to chat advisors. Human-Machine Communication, 8, 73-99. https://doi.org/10.30658/hmc.8.4

    Open AccessPreregistration 1 | 2 | 3 | 4 DataStudy materialCode


  • Anderl, C., Klein, S. H., Sarigül, B., Schneider, F. M., Han, J., Fiedler, P., & Utz, S. (2024). Conversational presentation mode increases credibility judgements during information search with ChatGPT. Scientific Reports, 14, Article 17127. https://doi.org/10.1038/s41598-024-67829-6

    Open AccessPreregistration 1 | 2 DataStudy materialCode


  • Wolfers, L. N., Lüpken, L. M., Schimmel, M., Utz, S., Nabi, R. L., & Gaiser, F. (2024). Coping with the COVID-19 pandemic by using media: Extending the coping goodness-of-fit hypothesis to media use. Communication Studies, 75(5), 712-732. https://doi.org/10.1080/10510974.2024.2365068

    Open AccessPreregistrationData


  • Roos, C., Utz, S., Koudenburg, N., & Postmes, T. (2024). Diplomacy online: A case of mistaking broadcasting for dialogue. European Journal of Social Psychology, 54(1), 314-331. https://doi.org/10.1002/ejsp.3015

    Open Access


  • Anderl, C., Hofer, M. K., & Chen, F. S. (2024). Directly-measured smartphone screen time predicts well-being and feelings of social connectedness. Journal of Social and Personal Relationships, 41(5), 1073-1090. https://doi.org/10.1177/02654075231158300

    Open AccessDataStudy material


  • Utz, S. (2024). How gender and type of algorithmic group discrimination influence ratings of algorithmic decision-making. International Journal of Communication, 18, 570-589. https://ijoc.org/index.php/ijoc/article/view/20806

    Open Access


  • Furr, R. M., Prentice, M., Hawkins Parham, A., Hartley, A. G., & Fleeson, W. (2024). Is doing good good enough? A motivation, action, sacrifice, and temptation (MAST) view of moral praiseworthiness. Personality and Social Psychology Bulletin. Advance online publication. https://doi.org/10.1177/01461672241273243

    Open Access


  • Gaiser, F., & Utz, S. (2024). Is hearing really believing? The importance of modality for perceived message credibility during information search with smart speakers. Journal of Media Psychology, 36(2), 93-106. https://doi.org/10.1027/1864-1105/a000384

    Open Access


  • Neumann, D., & Rhodes, N. (2024). Morality in social media: A scoping review. New Media & Society, 26(2), 1096-1126. https://doi.org/10.1177/14614448231166056

    Open Access


  • Wolfers, L. N., Nabi, R. L., & Walter, N. (2024). Too much screen time or too much guilt? How child screen time and parental screen guilt affect parental stress and relationship satisfaction. Media Psychology. Advance online publication. https://doi.org/10.1080/15213269.2024.2310839

    Open Access


  • Liu, Y., Stivers, A. W., Murphy, R. O., Van Doesum, N. J., Joireman, J., Gallucci, M., Aharonov-Majar, E., Athenstaedt, U., Bai, L., Böhm, R., Buchan, N. R., Chen, X.-P., Dumont, K. B., Engelmann, J. B., Eriksson, K., Euh, H., Fiedler, S., Friesen, J., Gächter, S., ... Van Lange, P. A. (2024). Wherefore art thou competitors? How situational affordances help differentiate among prosociality, individualism, and competition. European Journal of Personality. Advance online publication. https://doi.org/10.1177/08902070241298850

    Open Access


  • Utz, S., Huff, M., & Said, N. (2023). Are you worried about getting COVID-19 or about losing your job? How different COVID-19 related fears are indirectly related to vaccination acceptance via media consumption. European Journal of Health Communication, 4(3), 72-92. https://doi.org/10.47368/ejhc.2023.305

    Open Access


  • Sarigül, B., & Urgen, B. A. (2023). Audio–visual predictive processing in the perception of humans and robots. International Journal of Social Robotics, 15(5), 855-865. https://doi.org/10.1007/s12369-023-00990-6

    Open Access


  • Sigler, F., Kainz, V., Enßlin, T., Boehm, C., & Utz, S. (2023). Behavioral influence of social self perception in a sociophysical simulation. Physical Sciences Forum, 9(1), Article 3. https://doi.org/10.3390/psf2023009003

    Open Access


  • Wolfers, L. N., Utz, S., Wendt, R., & Honecker, J. (2023). Conditionally helpful? The influence of person-, situation-, and device-specific factors on maternal smartphone use for stress coping and on coping effectiveness. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 17(3), Article 1. https://doi.org/10.5817/cp2023-3-1

    Open Access


  • Wolfers, L. N., Wendt, R., Becker, D., & Utz, S. (2023). Do you love your phone more than your child? The consequences of norms and guilt around maternal smartphone use. Human Communication Research, 49(3), 285-295. https://doi.org/10.1093/hcr/hqad001

    Open Access


  • Anderl, C. (2023). Drivers and social effects of the decision to turn on one’s camera during videoconferencing in groups. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 17(2). https://doi.org/10.5817/cp2023-2-8

    Open Access


  • Neumann, D., Huddleston, P. T., & Behe, B. K. (2023). Fear of Missing Out as motivation to process information: How differences in Instagram use affect attitude formation online. New Media & Society, 25(1), 220-242. https://doi.org/10.1177/14614448211011834

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  • Reimann, L.-E., Utz, S., & Anderl, C. (2023). Individual and situational factors influencing active behavior in professional video conferences with strangers. Social Science Computer Review, 41(2), 702-723. https://doi.org/10.1177/08944393221117456

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  • Clayton, R. B., Compton, J., Reynolds-Tylus, T., Neumann, D., & Park, J. (2023). Revisiting the effects of an inoculation treatment on psychological reactance: A conceptual replication and extension with self-report and psychophysiological measures. Human Communication Research, 49(1), 104-111. https://doi.org/10.1093/hcr/hqac026

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  • Zareian, B., Anderl, C., LeMoult, J., Galea, L. A., Prior, J. C., Rights, J. D., Ross, C. J., Ge, S., Hayward, A. C., & Chen, F. S. (2022). Assessing the role of adolescent hormonal contraceptive use on risk for depression: A 3-year longitudinal study protocol. BMC Women's Health, 22(1), Article 48. https://doi.org/10.1186/s12905-022-01623-2

    Open Access


  • Anderl, C.*, de Wit, A.*, Giltay, E. J., Oldehinkel, A. J., & Chen, F. S. (2022). Association between adolescent oral contraceptive use and future major depressive disorder: A prospective cohort study. Journal of Child Psychology and Psychiatry, 63(3), 333-341. *shared first authorship. https://doi.org/10.1111/jcpp.13476

    Open Access


  • Nabi, R. L., Wolfers, L. N., Walter, N., & Qi, L. (2022). Coping with COVID-19 stress: The role of media consumption in emotion- and problem-focused coping. Psychology of Popular Media, 11(3), 292-298. https://doi.org/10.1037/ppm0000374

    Open Access


  • Parnell, S. I., Klein, S. H., & Gaiser, F. (2022). Do we know and do we care? Algorithms and attitude towards conversational user interfaces: Comparing chatbots and voice assistants. In M. Halvey, M. E. Foster, J. Dalton, C. Munteanu, & J. Trippas (Eds.). CUI '22: Proceedings of the 4th Conference on Conversational User Interfaces (Article 29). Association for Computing Machinery. https://doi.org/10.1145/3543829.3544517

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  • Nabi, R. L., & Wolfers, L. N. (2022). Does digital media use harm children’s emotional intelligence? A parental perspective. Media and Communication, 10(1), 350-360. https://doi.org/10.17645/mac.v10i1.4731

    Open Access


  • Utz, S., Gaiser, F., & Wolfers, L. N. (2022). Guidance in the chaos: Effects of science communication by virologists during the COVID-19 crisis in Germany and the role of parasocial phenomena. Public Understanding of Science, 31(6), 799-817. https://doi.org/10.1177/09636625221093194

    Open Access


  • Utz, S., & Wolfers, L. N. (2022). How-to videos on YouTube: the role of the instructor. Information, Communication & Society, 25(7), 959-974. https://doi.org/10.1080/1369118x.2020.1804984

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  • Etzrodt, K., Gentzel, P., Utz, S., & Engesser, S. (2022). Human-machine-communication: introduction to the special issue. Publizistik, 67(4), 439-448. https://doi.org/10.1007/s11616-022-00754-8

    Open Access


  • Kainz, V., Boehm, C., Utz, S., & Enßlin, T. (2022). Information and agreement in the reputation game simulation. Entropy, 24(12), Article 1768. https://doi.org/10.3390/e24121768

    Open Access


  • Janicke-Bowles, S. H., Raney, A. A., Oliver, M. B., Dale, K. R., Zhao, D., Neumann, D., Clayton, R. B., & Hendry, A. A. (2022). Inspiration on social media: Applying an entertainment perspective to longitudinally explore mental health and well-being. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 16(2), Article 1. https://doi.org/10.5817/cp2022-2-1

    Open Access


  • Bozkir, E., Kasneci, G., Utz, S., & Kasneci, E. (2022). Regressive saccadic eye movements on fake news. 2022 Symposium on Eye Tracking Research and Applications (ETRA '22). Association for Computing Machinery. https://doi.org/10.1145/3517031.3529619

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  • Greussing, E., Gaiser, F., Klein, S. H., Straßmann, C., Ischen, C., Eimler, S., Frehmann, K., Gieselmann, M., Knorr, C., Lermann Henestrosa, A., Räder, A., & Utz, S. (2022). Researching interactions between humans and machines: Methodological challenges. Publizistik, 67(4), 531-554. https://doi.org/10.1007/s11616-022-00759-3

    Open Access


  • Wolfers, L. N., & Utz, S. (2022). Social media use, stress, and coping. Current Opinion in Psychology, 45, Article 101305. https://doi.org/10.1016/j.copsyc.2022.101305

    Open Access


  • Anderl, C., Dorrough, A. R., Rohrbeck, M., & Glöckner, A. (2022). The effects of trait social anxiety on affective and behavioral reactions to others' resource allocations. Journal of Behavioral Decision Making, 35(2), Article e2259. https://doi.org/10.1002/bdm.2259

    Open Access


  • Kainz, V., Boehm, C., Utz, S., & Enßlin, T. (2022). Upscaling reputation communication simulations. Physical Sciences Forum. https://doi.org/10.3390/psf2022005039

    Open Access


  • Venker, C. E., Neumann, D., & Aladé, F. (2022). Visual perceptual salience and novel referent selection in children with and without autism spectrum disorder. Autism & Developmental Language Impairments, 7, 1-14. https://doi.org/10.1177/23969415221085476

    Open Access


  • Domahidi, E., Merkt, M., Thiersch, C., Utz, S., & Schüler, A. (2022). You want this job? Influence and interplay of self-generated text and picture cues in professional networking service profiles on expertise evaluation. Media Psychology, 25(2), 290-317. https://doi.org/10.1080/15213269.2021.1927104

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  • Gaiser, F., & Utz, S. (2022). “My daily dose of sedation” - The secret to success of the science communication podcast ‘Coronavirus-Update’ with the virologist Christian Drosten and its effect on listeners. SCM Studies in Communication and Media, 11(3), 427-452. https://doi.org/10.5771/2192-4007-2022-3-427

    Open Access


  • Dienlin, T., Johannes, N., Bowman, N. D., Masur, P. K., Engesser, S., Kümpel, A. S., Lukito, J., Bier, L. M., Zhang, R., Johnson, B. K., Huskey, R., Schneider, F. M., Breuer, J., Parry, D. A., Vermeulen, I. E., Fisher, J. T., Banks, J., Weber, R., Ellis, D. A., ... de Vreese, C. (2021). An agenda for open science in communication. Journal of Communication, 71(1), 1-26. https://doi.org/10.1093/joc/jqz052

    Open Access


  • Venker, C. E., Mathée, J., Neumann, D., Edwards, J., Saffran, J., & Ellis Weismer, S. (2021). Competing perceptual salience in a visual word recognition task differentially affects children with and without autism spectrum disorder. Autism Research, 14(6), 1147-1162. https://doi.org/10.1002/aur.2457

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  • Wendt, R., & Langmeyer, A. (2021). Computer-mediated communication and child/adolescent friendship quality after residential relocation. Journal of Child and Family Studies, 30(11), 2890-2902. https://doi.org/10.1007/s10826-021-02102-2

    Open Access


  • Clayton, R. B., Raney, A. A., Oliver, M. B., Neumann, D., Janicke-Bowles, S. H., & Dale, K. R. (2021). Feeling transcendent? Measuring psychophysiological responses to self-transcendent media content. Media Psychology, 24(3), 359-384. https://doi.org/10.1080/15213269.2019.1700135

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  • Reer, F., Festl, R., & Quandt, T. (2021). Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults. Behaviour & Information Technology, 40(8), 776-789. https://doi.org/10.1080/0144929x.2020.1724333

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  • Wolfers, L. N. (2021). Parental mobile media use for coping with stress: A focus groups study. Human Behavior and Emerging Technologies, 3(2), 304-315. https://doi.org/10.1002/hbe2.252

    Open Access


  • Baumann, L., & Utz, S. (2021). Professional networking: Exploring differences between offline and online networking. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 15(1), Article 2. https://doi.org/10.5817/cp2021-1-2

    Open Access


  • Festl, R. (2021). Social media literacy & adolescent social online behavior in Germany. Journal of Children and Media, 15(2), 249-271. https://doi.org/10.1080/17482798.2020.1770110

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  • Van Doesum, N. J., Murphy, R. O., Gallucci, M., Aharonov-Majar, E., Athenstaedt, U., Au, W. T., Bai, L., Böhm, R., Bovina, I., Buchan, N. R., Chen, X.-P., Dumont, K. B., Engelmann, J. B., Eriksson, K., Euh, H., Fiedler, S., Friesen, J., Gächter, S., Garcia, C., ... Van Lange, P. A. M. (2021). Social mindfulness and prosociality vary across the globe. Proceedings of the National Academy of Sciences, 118(35), Article e2023846118. https://doi.org/10.1073/pnas.2023846118

    Open Access


  • Festl, R. (2021). Soziale Medienkompetenz von Jugendlichen - Zur Rolle von Wissen, Motivation und Fähigkeiten für ein sozial kompetentes Handeln online. Psychologie in Erziehung und Unterricht, 68(1), 58-73. https://doi.org/10.2378/peu2021.art04d

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  • Utz, S., Wolfers, L. N., & Göritz, A. S. (2021). The effects of situational and individual factors on algorithm acceptance in COVID-19 related decision-making: a preregistered online experiment. Human-Machine Communication, 3, 27-46. https://doi.org/10.30658/hmc.3.3

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  • Otto, F., Pawlowski, T., & Utz, S. (2021). Trust in fairness, doping, and the demand for sports: a study on international track and field events. European Sport Management Quarterly, 21(5), 731-747. https://doi.org/10.1080/16184742.2021.1942125

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  • Wolfers, L. N., & Schneider, F. M. (2021). Using media for coping: a scoping review. Communication Research, 48(8), 1210-1234. https://doi.org/10.1177/0093650220939778

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  • Huth, F., Blascheck, T., Koch, S., Utz, S., & Ertl, T. (2021). Word-sized visualizations for exploring discussion diversity in social media. Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) (pp. 256-265). https://doi.org/10.5220/0010328602560265

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  • Utz, S., Otto, F., & Pawlowski, T. (2021). “Germany crashes out of World Cup”: A mixed-method study on the effects of crisis communication on Facebook. Journal of Sport Management, 35(1), 44-54. https://doi.org/10.1123/jsm.2019-0430

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  • Simpson, J., Gaiser, F., Macík, M., & Breßgott, T. (2020). Daisy: A Friendly Conversational Agent for Older Adults. Proceedings of the 2nd Conference on Conversational User Interfaces (Article 33) (pp. 1-3). https://doi.org/10.1145/3405755.3406166

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  • Wolfers, L. N., Festl, R., & Utz, S. (2020). Do smartphones and social network sites become more important when experiencing stress? Results from longitudinal data. Computers in Human Behavior, 109, Article 106339. https://doi.org/10.1016/j.chb.2020.106339

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  • Sarigül, B., Saltik, I., Hokelek, B., & Urgen, B. A. (2020). Does the appearance of an agent affect how we perceive his/her voice? Audio-visual predictive processes in human-robot interaction. Proceedings of ACM HRI conference (HRI’20), March 23-26, 2020, Cambridge, UK (pp. 430-432). ACM. https://doi.org/10.1145/3371382.3378302

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  • Anderl, C., Li, G., & Chen, F. S. (2020). Oral contraceptive use in adolescence predicts lasting vulnerability to depression in adulthood. Journal of Child Psychology and Psychiatry, 61(2), 148-156. https://doi.org/10.1111/jcpp.13115

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  • Kim, S. H., Song, Y., Park, J., & Utz, S. (2020). Patients’ Experiences of Diabetes Self-Management Education According to Health-Literacy Levels. Clinical Nursing Research, 29(5), 285-292. https://doi.org/10.1177/1054773819865879

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  • Wolfers, L. N., Kitzmann, S., Sauer, S., & Sommer, N. (2020). Phone use while parenting: An observational study to assess the association of maternal sensitivity and smartphone use in a playground setting. Computers in Human Behavior, 102, 31-38. https://doi.org/10.1016/j.chb.2019.08.013

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  • Kim, S. H., & Utz, S. (2019). Effectiveness of a Social Media–Based, Health Literacy–Sensitive Diabetes Self‐Management Intervention: A Randomized Controlled Trial. Journal of Nursing Scholarship, 51(6), 661-669. https://doi.org/10.1111/jnu.12521

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  • Baumann, L., & Utz, S. (2019). How to encourage people to build diverse business networks? Proceedings of the 2019 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM) (pp. 474-479). ACM. https://doi.org/10.1145/3341161.3342906

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  • Festl, R., Reer, F., & Quandt, T. (2019). Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences. Computers in Human Behavior, 98, 102-110. https://doi.org/10.1016/j.chb.2019.04.010

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  • Festl, R., & Gniewosz, G. (2019). Role of mothers’ and fathers’ Internet parenting for family climate. Journal of Social and Personal Relationships, 36(6), 1764-1784. https://doi.org/10.1177/0265407518771753

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  • Utz, S., & Breuer, J. (2019). The Relationship Between Networking, LinkedIn Use, and Retrieving Informational Benefits. Cyberpsychology, Behavior, and Social Networking, 22(3), 180-185. https://doi.org/10.1089/cyber.2018.0294

    Open Access


  • Domahidi, E., Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2018). A longitudinal analysis of gaming- and non-gaming-related friendships and social support among social online game players. Media Psychology, 21(2), 288-307. https://doi.org/10.1080/15213269.2016.1257393

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  • Kim, S. H., & Utz, S. (2018). Association of Health Literacy with Health Information-Seeking Preference in Older Adults: A Correlational Descriptive Study. Nursing and Health Sciences, 20, 355-60. https://doi.org/10.1111/nhs.12413

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  • Festl, R., & Langmeyer, A. (2018). Die Bedeutung der elterlichen Interneterziehung für die Internetnutzung von Vor-, Grund- und Sekundarschulkindern. Praxis der Kinderpsychologie und Kinderpsychiatrie, 67(2), 154-180. https://doi.org/10.13109/prkk.2018.67.2.154

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  • Anderl, C., Steil, R., Hahn, T., Hitzeroth, P., Reif, A., & Windmann, S. (2018). Reduced reciprocal giving in social anxiety – Evidence from the Trust Game. Journal of Behavior Therapy and Experimental Psychiatry, 59, 12-18. https://doi.org/10.1016/j.jbtep.2017.10.005

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  • Utz, S., & Maaß, C. H. (2018). Understanding the relationship between Facebook use and adaptation to financial hardship: evidence from a longitudinal panel study. Computers in Human Behavior, 89, 221-229. https://doi.org/10.1016/j.chb.2018.08.021

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  • Lin, R., Van de Ven, N., & Utz, S. (2018). What triggers envy on Social Network Sites? A comparison between shared experiential and material purchases. Computers in Human Behavior, 85, 271-281. https://doi.org/10.1016/j.chb.2018.03.049

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  • Kopp, T., Riekert, M., & Utz, S. (2018). When cognitive fit outweighs cognitive load: Redundant data labels in charts increase accuracy and speed of information extraction. Computers in Human Behavior, 86, 367-376. https://doi.org/10.1016/j.chb.2018.04.037

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  • Utz, S., & Muscanell, N. L. (2018). Your Co-author Received 150 Citations: Pride, but Not Envy, Mediates the Effect of System-Generated Achievement Messages on Motivation. Frontiers in Psychology, 9, Article 628. https://doi.org/10.3389/fpsyg.2018.00628

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  • Breuer, J., Velez, J., Bowman, N. D., Wulf, T., & Bente, G. (2017). "Drive the lane; together, hard!": An examination of the effects of supportive co-playing, and task difficulty on prosocial behavior. Journal of Media Psychology, 29, 31-41. https://doi.org/10.1027/1864-1105/a000209

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  • Hahn, T., Winter, N. R., Anderl, C., Notebaert, K., Wuttke, A. M., Clément, C. C., & Windmann, S. (2017). Facial width-to-height ratio differs by social rank across organizations, countries, and value systems. PLOS ONE, 12(11), e0187957. https://doi.org/10.1371/journal.pone.0187957

    Open Access


  • Balau, N., & Utz, S. (2017). Information sharing as strategic behaviour: The role of information display, social motivation and time pressure. Behaviour & Information Technology, 36, 589-605. https://doi.org/10.1080/0144929X.2016.1267263

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  • Festl, R., Vogelgesang, J., Scharkow, M., & Quandt, T. (2017). Longitudinal patterns of involvement in cyberbullying: Results from a latent transition analysis among adoles-cents. Computers in Human Behavior, 66, 7-15. https://doi.org/10.1016/j.chb.2016.09.027

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  • Lin, R., & Utz, S. (2017). Self-disclosure on SNS: Do disclosure intimacy and narrativity influence interpersonal closeness and social attraction? Computers in Human Behavior, 70, 426-436. https://doi.org/10.1016/j.chb.2017.01.012

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  • Muscanell, N. L., & Utz, S. (2017). Social Networking for Scientists: An Analysis on How and Why Academics Use Research Gate. Online Information Review, 41(5), 744-759. https://doi.org/10.1108/OIR-07-2016-0185

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  • Levordashka, A., & Utz, S. (2017). Spontaneous trait inferences on social media. Social Psychological and Personality Science, 8(1), 93-101. https://doi.org/10.1177/1948550616663803

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  • Utz, S., & Breuer, J. (2017). The relationship between use of social network sites, online social support, and well-being. Results from a six-wave longitudinal study. Journal of Media Psychology, 29, 115-125. https://doi.org/10.1027/1864-1105/a000222

    Open Access


  • Günther, E., Domahidi, E., & Quandt, T. (2017). Themen der Bundestagswahl 2013 und mediale Sichtbarkeit der WahlbewerberInnen: Eine automatisierte Analyse der Online-Berichterstattung. SCM Studies in Communication and Media, 6, 262-279.
  • De Grove, F., Breuer, J., Chen, V., Quandt, T., Ratan, R., & Van Looy, J. (2017). Validating the Digital Games Motivation Scale for comparative research between countries. Communication Research Reports, 34, 37-47. https://doi.org/10.1080/08824096.2016.1250070

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  • Günther, E., & Domahidi, E. (2017). What Communication Scholars Write About: An Analysis of 80 Years of Communication Research in High-Impact Journals. International Journal of Communication, 11, 3051-3071.
  • Levordashka, A., & Utz, S. (2016). Ambient awareness: From random noise to digital closeness in online social networks. Computers in Human Behavior, 60, 147-154. https://doi.org/10.1016/j.chb.2016.02.037

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  • Walrave, M., Utz, S., Schouten, A. P., & Heirman, W. (2016). Editorial: The state of online self-disclosure in an era of commodified privacy. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 10. https://doi.org/10.5817/CP2016-1-1

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  • Balau, N., & Utz, S. (2016). Exposing information sharing as strategic behavior: Power as responsibility and 'trust' buttons. Journal of Applied Social Psychology, 46, 593-606. https://doi.org/10.1111/jasp.12388

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  • Anderl, C., Hahn, T., Schmidt, A.-K., Moldenhauer, H., Notebaert, K., Clément, C. C., & Windmann, S. (2016). Facial width-to-height ratio predicts psychopathic traits in males. Personality and Individual Differences, 88, 99-101. https://doi.org/10.1016/j.paid.2015.08.057

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  • Jenkins, L., Lin, R., & Jeske, D. (2016). Influences and benefits of role models on social media. In Y. K. Dwivedi et al. (Ed.). I3E 2016 Social Media: The Good, the Bad, and the Ugly (Vol. 9844, pp. 673-684). Springer: IFIP International Federation for Information Processing. https://doi.org/10.1007/978-3-319-45234-0_60

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  • Utz, S., & Breuer, J. (2016). Informational benefits from social media use for professional purposes: results from a longitudinal study. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 10(4). https://doi.org/10.5817/CP2016-4-3

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  • Utz, S. (2016). Is LinkedIn making you more successful? The informational benefits derived from public social media. New Media & Society, 18, 2685-2702. https://doi.org/10.1177/1461444815604143

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  • Utz, S., & Jankowski, J. (2016). Making ‘‘friends’’ in a virtual world: The role of preferential attachment, homophily, and status. Social Science Computer Review, 34(3), 546-566. https://doi.org/10.1177/0894439315605476

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  • Van Ingen, E., Utz, S., & Toepol, V. (2016). Online coping after negative life events: Measurement, prevalence, and relation with internet activities and well-being. Social Science Computer Review, 34, 511-529. https://doi.org/10.1177/0894439315600322

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  • Festl, R. (2016). Perpetrators on the Internet: Analyzing individual and structural explanation factors of cyberbullying in school context. Computers in Human Behavior, 59, 237-248. https://doi.org/10.1016/j.chb.2016.02.017

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  • Festl, R., & Quandt, T. (2016). The role of online communication in long-term cyberbullying involvement among girls and boys. Journal of Youth and Adolescence, 45(9), 1931-1945. https://doi.org/10.1007/s10964-016-0552-9

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  • Al-Saggaf, Y., Utz, S., & Lin, R. (2016). Venting negative emotions on Twitter and the number of followers and followees. International Journal of Sociotechnology and Knowledge Development, 8, 45-56. https://doi.org/10.4018/IJSKD.2016010103

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  • Levordashka, A., Utz, S., & Ambros, A. (2016). What’s in a like? Motivations for pressing the like button. Proceedings of the Tenth International AAAI Conference on Web and Social Media (ICWSM 2016) (pp. 623-626). AAAI Publications.

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  • Utz, S. (2016). Wie social media den beruflichen Wissensaustausch fördern können. Themenheft: Psychologie und Wissensmedien. Psychologische Rundschau, 67, 118-124. https://doi.org/10.1026/0033-3042/a000304

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  • Scharkow, M., Festl, R., Vogelgesang, J., & Quandt, T. (2015). Beyond the "core-gamer": Genre preferences and gratifications in computer games. Computers in Human Behavior, 44, 293-298.
  • Anderl, C., Hahn, T., Notebaert, K., Klotz, C., Rutter, B., & Windmann, S. (2015). Cooperative preferences fluctuate across the menstrual cycle. Judgment and Decision Making, 10(5), 400-406.
  • Hahn, T., Notebaert, K., Anderl, C., Teckentrup, V., Kaßecker, A., & Windmann, S. (2015). How to trust a perfect stranger: predicting initial trust behavior from resting-state brain-electrical connectivity. Social Cognitive and Affective Neuroscience, 10(6), 809-813. https://doi.org/10.1093/scan/nsu122

    Open Access


  • Jankowski, J., Michalski, R., Bródka, P., Kazienko, P., & Utz, S. (2015). Knowledge acquisition from social platforms based on network distributions fitting. Computers in Human Behavior, 51, 685-693. https://doi.org/10.1016/j.chb.2014.12.015

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  • Kowert, R., Vogelgesang, J., Festl, R., & Quandt, T. (2015). Psychosocial causes and consequences of online video game play. Computers in Human Behavior, 45, 51-58. https://doi.org/10.1016/j.chb.2014.11.074

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  • Hahn, T., Notebaert, K., Anderl, C., Reicherts, P., Wieser, M., Kopf, J., Reif, A., Fehl, K., Semmann, D., & Windmann, S. (2015). Reliance on functional resting-state network for stable task control predicts behavioral tendency for cooperation. NeuroImage, 118, 231-236. https://doi.org/10.1016/j.neuroimage.2015.05.093

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  • Breuer, J., Kowert, R., Festl, R., & Quandt, T. (2015). Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking, 18(4), 197-202. https://doi.org/10.1089/cyber.2014.0492

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  • Utz, S., Muscanell, N. L., & Khalid, C. (2015). Snapchat elicits more jealousy than Facebook: A comparison of Snapchat and Facebook use. Cyberpsychology, Behavior, and Social Networking, 18, 141-146. https://doi.org/10.1089/cyber.2014.0479

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  • Utz, S., & Muscanell, N. L. (2015). Social media and social capital: Introduction to the special issue. Societies, 5, 420-424. https://doi.org/10.3390/soc5020420

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  • Lin, R., & Utz, S. (2015). The emotional responses of browsing facebook: Happiness, envy, and the role of tie strength. Computers in Human Behavior, 52, 29-38. https://doi.org/10.1016/j.chb.2015.04.064

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  • Utz, S. (2015). The function of self-disclosure on social network sites: not only intimate, but also positive and entertaining self-disclosures increase the feeling of connection. Computers in Human Behavior, 45, 1-10. https://doi.org/10.1016/j.chb.2014.11.076

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  • Festl, R., Scharkow, M., & Quandt, T. (2015). The individual or the group: A multilevel analysis of cyberbullying in school classes. Human Communication Research, 41(4), 535-556. https://doi.org/10.1111/hcre.12056

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  • Kleinnijenhuis, J., Schultz, F., Utz, S., & Oegema, D. (2015). The mediating role of the news in the BP oil spill crisis: How US news depends on public relations and affects public awareness, foreign news and the share price. Communication Research, 42, 408-428. https://doi.org/10.1177/0093650213510940

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  • Breuer, J., Vogelgesang, J., Quandt, T., & Festl, R. (2015). Violent video games and physical aggression: Evidence for a selection effect among adolescents. Psychology of Popular Media Culture. https://doi.org/10.1037/ppm0000035

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  • Göbel, S. M., Maier, C. A., & Shaki, S. (2015). Which numbers do you have in mind? Number generation is influenced by reading direction. Cognitive Processing, 16, 241-244. https://doi.org/10.1007/s10339-015-0715-8

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  • Breuer, J., Festl, R., & Quandt, T. (2014). Aggression and preference for first-person shooter and action games: Data from a large-scale survey of German gamers aged 14 and above. Communication Research Reports, 31, 183-196. https://doi.org/10.1080/08824096.2014.907146

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  • Festl, R., & Quandt, T. (2014). Cyberbullying at schools: A longitudinal research project. Diskurs Kindheits- und Jugendforschung, 1, 109-114.
  • Utz, S., Muscanell, N. L., & Göritz, A. S. (2014). Give, match, or take: A new personality construct predicts resource and information sharing. Personality and Individual Differences, 70, 11-16. https://doi.org/10.1016/j.paid.2014.06.011

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  • Domahidi, E., & Strippel, C. (2014). Internationalisierung und Journalisierung der deutschen Kommunikationswissenschaft? Eine Analyse der Artikel und Zitationen aus 50 Jahren Publizistik und Medien & Kommunikationswissenschaft. SCM Studies in Communication and Media.
  • Scharkow, M., Festl, R., & Quandt, T. (2014). Longitudinal patterns of problematic computer game use among adolescents and adults – a 2-year panel study. Addiction, 109(11), 1910-1917. https://doi.org/10.1111/add.12662

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  • Okdie, B. M., Ewoldsen, D. R., Muscanell, N. L., Guadagno, R. E., Eno, C. A., Velez, J., Dunn, A., O’Mally, J., & Reichart, L. (2014). Missed programs (There is no TiVo for this one): Why psychologists should study the media. Perspectives on Psychological Science, 9, 180-195.
  • Elson, M., Breuer, J., Ivory, J. D., & Quandt, T. (2014). More than stories with buttons: Narrative, mechanics, and context as determinants of player experience in digital games. Journal of Communication, 64, 521-542. https://doi.org/10.1111/jcom.2014.64.issue-3

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  • Wolf, W., Levordashka, A., Ruff, J. R., Kraaijeveld, S., Lueckmann, J. M., & Williams, K. D. (2014). Ostracism online: A social media ostracism paradigm. Behavior Research Methods. Behavior Research Methods. https://doi.org/10.3758/s13428-014-0475-x

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  • Elson, M., Mohseni, M. R., Breuer, J., Scharkow, M., & Quandt, T. (2014). Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. Psychological Assessment, 26, 419-432. https://doi.org/10.1037/a0035569

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  • Kowert, R., Domahidi, E., Festl, R., & Quandt, T. (2014). Social gaming, lonely life? The impact of digital game play on adolescents' social circles. Computers in Human Behavior, 36, 385-390. https://doi.org/10.1016/j.chb.2014.04.003

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  • Kowert, R., Domahidi, E., & Quandt, T. (2014). The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals. Cyberpsychology, Behavior, and Social Networking, 17, 447-453. https://doi.org/10.1089/cyber.2013.0656

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  • Domahidi, E., Festl, R., & Quandt, T. (2014). To dwell among gamers - Investigating the relationship between social online game use and gaming-related friendships. Computers in Human Behavior, 35, 107-115. https://doi.org/10.1016/j.chb.2014.02.023

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  • Breuer, J., Scharkow, M., & Quandt, T. (2014). Tunnel vision or desensitization? The effect of interactivity and frequency of use on the perception and evaluation of violence in digital games. Journal of Media Psychology, 26, 176-188. https://doi.org/10.1027/1864-1105/a000122

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  • Kowert, R., Festl, R., & Quandt, T. (2014). Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers. Cyberpsychology, Behavior, and Social Networking, 17(3), 141-146. https://doi.org/10.1089/cyber.2013.0118

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  • Muscanell, N. L., Guadagno, R. E., & Murphy, S. Q. (2014). Weapons of influence misused: A social influence analysis of why people fall prey to Internet scams. Social and Personality Psychology Compass, 8(7), 388-396. https://doi.org/10.1111/spc3.v8.7

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  • Domahidi, E., & Quandt, T. (2014). “And all of a sudden my life was gone…”: A biographical analysis of highly engaged adult gamers. New Media & Society. https://doi.org/10.1177/1461444814521791

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  • Dare, B. A., Guadagno, R. E., & Muscanell, N. L. (2013). Commitment: The Key to Women Staying in Abusive Relationships. Journal of Interpersonal Relations, Intergroup Relations and Identity, 6, 47-54.
  • Elson, M., Breuer, J., Kneer, J., Quandt, T., & Van Looy, J. (2013). Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. Psychology of Popular Media Culture, 4, 112-125. https://doi.org/10.1037/ppm0000010

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  • Waters, E. A., Kincaid, C., Kaufman, A. R., Peterson, L. M., Muscanell, N. L., & Guadagno, R. E. (2013). Concerns about unintended negative consequences of informing the public about multifactorial risks may be premature for young adult smokers. British Journal of Health Psychology, 19(4), 720-736. https://doi.org/10.1111/bjhp.12069

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  • Utz, S., Schultz, F., & Glocka, S. (2013). Crisis communication online: How medium, crisis type and emotions affected public reactions in the Fukushima Daiichi nuclear disaster. Public Relations Review, 39, 40-46.
  • Muscanell, N. L., Guadagno, R. E., Rice, L. M., & Murphy, S. Q. (2013). Don’t it make my brown eyes green? An analysis of Facebook use and romantic jealousy. Cyberpsychology, Behavior, and Social Networking, 16(4), 1-6.
  • Guadagno, R. E., Loewald, T. A., Muscanell, N. L., Barth, J. M., Goodwin, M. K., & Yang, Y. L. (2013). Facebook history collector: A new method for directly collecting data from Facebook. International Journal of Interactive Communication Systems and Technologies, 3(1), 57-67.
  • Kimbrough, A. M., Guadagno, R. E., Muscanell, N. L., & Dill, J. A. (2013). Gender differences in technology use: Women connect more than men. Computers in Human Behavior, 29(3), 896-900.
  • Kröger, S., Domahidi, E., & Quandt, T. (2013). Go for games: Managerial career networks in creative industries. Creative Industries Journal, 6, 129-150. https://doi.org/10.1386/cij.6.2.129_1

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  • Guadagno, R. E., Okdie, B. M., & Muscanell, N. L. (2013). Have we all just become ‘Robo-Sapiens’? Reflections on social influence processes in the Internet age. Psychological Inquiry, 24, 1-9. https://doi.org/10.1080/1047840X.2013.846207

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  • Festl, R., Scharkow, M., & Quandt, T. (2013). Militaristic attitudes and the use of digital games. Games and Culture, 8(6), 392-407.
  • Wykowska, A., Anderl, C., Schubö, A., & Hommel, B. (2013). Motivation Modulates Visual Attention: Evidence from Pupillometry. Frontiers in Psychology, 4, Article 59. https://doi.org/10.3389/fpsyg.2013.00059

    Open Access


  • Festl, R., Scharkow, M., & Quandt, T. (2013). Peer Influence, Internet use and Cyberbullying: A Comparison of Different Context Effects among German Adolescents. Journal of Children and Media, 7(4), 446-462. https://doi.org/10.1080/17482798.2013.781514

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  • Festl, R., Scharkow, M., & Quandt, T. (2013). Problematic computer game use among adolescents, younger and older adults. Addiction, 108(3), 592–599. https://doi.org/10.1111/add.12016

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  • Guadagno, R. E., Muscanell, N. L., Roberts, N. R., & Rice, L. M. (2013). Social influence online: The impact of social validation and likeability on compliance. Psychology of Popular Media Culture, 2(1), 51-60.
  • Festl, R., & Quandt, T. (2013). Social relations and cyberbullying: The influence of individual and structural attributes on victimization and perpetration via the Internet. Human Communication Research, 39(1), 101-126. https://doi.org/10.1111/j.1468-2958.2012.01442.x

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  • Breuer, J., Scharkow, M., & Quandt, T. (2013). Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play. Psychology of Popular Media Culture, 4, 126-137. https://doi.org/10.1037/ppm0000020

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  • Guadagno, R. E., Muscanell, N. L., & Pollio, D. (2013). The homeless use Facebook?! Similarities of social network use between college students and homeless young adults. Computers in Human Behavior, 29, 86-89. https://doi.org/10.1016/j.chb.2012.07.019

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  • Guadagno, R. E., Muscanell, N. L., Sundie, J. M., Hardison, T. A., & Cialdini, R. B. (2013). The persuasive power of computer-based multi media presentations. Psychology of Popular Media Culture, 2, 110-116.
  • Ashton-James, C. E., & Levordashka, A. (2013). When the wolf wears sheep’s clothing individual differences in the desire to be liked influence nonconscious behavioral mimicry. Social Psychological and Personality Science, 4, 643-648. https://doi.org/10.1177/1948550613476097

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  • Utz, S., Kerkhof, P., & Van Den Bos, J. (2012). Consumers rule: How consumer reviews influence perceived trustworthiness of online stores. Electronic Commerce Research and Applications, 11, 49-58.
  • Breuer, J., Festl, R., & Quandt, T. (2012). Digital War: An empirical analysis of narrative elements in military first-person shooters. Journal of Gaming and Virtual Worlds, 4, 215-237. https://doi.org/10.1386/jgvw.4.3.215_1

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  • Utz, S., Jonas, K. J., & Tonkens, E. (2012). Effects of passion for massively multiplayer online role-playing games on interpersonal relationships. Journal of Media Psychology, 24, 77-86.
  • Festl, R., Domahidi, E., & Quandt, T. (2012). Freunde fürs Leben? Zur Veränderung sozialer Beziehungen Jugendlicher durch Computerspiele. merzWissenschaft, 56(6), 67-80.
  • Utz, S., Tanis, M., & Vermeulen, I. E. (2012). It’s all about being popular: The effects of need for popularity on social network site use. Cyberpsychology, Behavior, and Social Networking, 15, 37-42.
  • Waters, E. A., Kincaid, C., Stock, M. L., Peterson, L. M., Kaufman, A. R., Muscanell, N. L., & Guadagno, R. E. (2012). Limitations of using multifactorial genetic risk information to educate smokers about the risk of tobacco use. Annals of Behavioral Medicine, 43, 126.
  • Muscanell, N. L., & Guadagno, R. E. (2012). Make new friends or keep the old: Gender and personality differences in social networking use. Computers in Human Behavior, 28(1), 107-112. https://doi.org/10.1016/j.chb.2011.08.016

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  • Schultz, F., Kleinnijenhuis, J., Oegema, D., Utz, S., & Van Atteveldt, W. (2012). Strategic framing in the BP crisis: A semantic network analysis of associative frames. Public Relations Review, 38, 97-107.
  • Ballew, J. L., Muscanell, N. L., & Guadagno, R. E. (2012). The dark side of online social networking: An initial look at jealousy and aggression on Facebook. The Journal of Science and Health at The University of Alabama, 8, 10-13.
  • Baams, L., Jonas, K. J., Utz, S., Bos, H. M. W., & Van der Vuurst, L. (2011). Internet use and online social support among same sex attracted individuals of different ages. Computers in Human Behavior, 27, 1820-1827.
  • Schultz, F., Utz, S., & Göritz, A. S. (2011). Is the medium the message? Perceptions of and reactions to crisis communication on twitter, blogs and traditional media. Public Relations Review, 37, 20-27. https://doi.org/10.1016/j.pubrev.2010.12.001

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  • Kleinnijenhuis, J., Van den Hooff, B., Utz, S., Vermeulen, I. E., & Huysman, M. (2011). Social influence in networks of practice: An analysis of organizational communication content. Communication Research, 38, 587-612.
  • Utz, S., & Beukeboom, C. J. (2011). The role of social network sites in romantic relationships: Effects on jealousy and relationship happiness. Journal of Computer-Mediated Communication, 16, 511-527.
  • Guadagno, R. E., Muscanell, N. L., Burk, N. M., Okdie, B. M., & Ward, T. B. (2010). Even in virtual environments women shop and men build: A social role perspective on Second Life. Computers in Human Behavior, 27, 304-308.
  • Utz, S. (2010). Show me your friends and I will tell you what type of person you are: How one's profile, number of friends, and type of friends influence impression formation on social network sites. Journal of Computer-Mediated Communication, 15(2), 314-335. https://doi.org/10.1111/j.1083-6101.2010.01522.x

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  • Guadagno, R. E., Lankford, A., Muscanell, N. L., Okdie, B. M., & McCallum, D. M. (2010). Social influence in the online recruitment of terrorists and terrorist sympathizers. International Review of Social Psychology, 23(1), 25-56.
  • Steinel, W., Utz, S., & Koning, L. (2010). The good, the bad and the ugly thing to do when sharing information: Revealing, concealing and lying depend on social motivation, distribution and importance of information. Organizational Behavior and Human Decision Processes, 113, 85-96. https://doi.org/10.1016/j.obhdp.2010.07.001

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  • Breuer, J., & Bente, G. (2010). Why so serious? On the relation of serious games and learning. Eludamos: Journal for Computer Game Culture, 4, 7-24.
  • Utz, S. (2009). Egoboo vs. altruism: the role of reputation in online consumer communities. New Media & Society, 11, 371-388.
  • Utz, S., Matzat, U., & Snijders, C. (2009). Online reputation systems: The effects of feedback comments and reactions on building and rebuilding trust in online auctions. International Journal of Electronic Commerce, 13, 95-118.
  • Utz, S. (2009). The (potential) benefits of campaigning via Social Network Sites. Journal of Computer-Mediated Communication, 14, 221-243.
  • Utz, S., & Krämer, N. (2009). The privacy paradox on social network sites revisited: the role of trust, narcissism, privacy concerns, and norms. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 3(2). http://cyberpsychology.eu/view.php?cisloclanku=2009111001&article=2

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  • Utz, S. (2007). Media use in long distance friendships. Information, Communication & Society, 10, 693-712.
  • Utz, S., Van Lange, P. A. M., Green Staerklé, E., Waldzus, S., & Bovina, I. (2005). Mary honest always friendly and is: Can scrambled sentences enhance prosocial motivation? Representative Research in Social Psychology, 28, 59-70.
  • Utz, S. (2005). Types of deception and underlying motivation: What people think. Social Science Computer Review, 23, 49-56.
  • Utz, S. (2004). Enter your email-address: How German Internet users manage their email addresses. Cyberpsychology and Behavior, 7, 241-246. https://doi.org/10.1089/109493104323024492

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  • Utz, S. (2004). Self-activation is a two-edged sword: The effects of I primes on cooperation. Journal of Experimental Social Psychology, 40, 769-776.
  • Utz, S. (2004). Self-construal and cooperation: Is the interdependent self more cooperative than the independent self? Self and Identity, 3, 177-190.
  • Utz, S., Ouwerkerk, J. W., & Van Lange, P. A. M. (2004). What is smart in a social dilemma? differential effects of priming competence on cooperation. European Journal of Social Psychology, 34(3), 317-332. https://doi.org/10.1002/ejsp.200

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  • Utz, S. (2003). Social identification and interpersonal attraction in MUDs. Swiss Journal of Psychology, 62, 91-101. https://doi.org/10.1024//1421-0185.62.2.91

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  • Utz, S., & Sassenberg, K. (2002). Distributive justice in common-bond and common-identity groups. Group Processes & Intergroup Relations, 5, 151-162.
  • Utz, S., & Jonas, K. J. (2002). MUDs – Ergänzung oder Ersatz traditioneller Bindungen bei jungen Erwachsenen. [MUDs – completion or compensation of traditional ties?]. Zeitschrift für Medienpsychologie, 14, 52-59.
  • Utz, S. (2001). Der Aufbau von interpersonalen Beziehungen in MUDs: Die Rolle von Motiven und Kommunikationsstrategien. Gruppendynamik und Organisationsberatung, 32, 145-160.
  • Utz, S. (2000). Social Information Processing in MUDs: The development of friendships in virtual worlds. Journal of Online Behavior, 1(1).

Books and book chapters

  • Anderl, C. (in press). Individual differences in teleworking outcomes. In O. A. Acar, A. Tuncdogan, H. Volberda, & K. de Ruyter (Eds.). The Oxford handbook of individual differences in organizational contexts. Oxford University Publications.
  • Anderl, C., Klein, S. H., Ehrhardt, N., & Utz, S. (2024). Einfluss psychologischer Faktoren auf die KI-Nutzung und -Wahrnehmung. In T. Hug, P. Missomelius, & H. Ortner (Hrsg.). Künstliche Intelligenz im Diskurs: Interdisziplinäre Perspektiven zur Gegenwart und Zukunft von KI-Anwendungen (S. 43-57). innsbruck university press. https://doi.org/10.15203/99106-139-7-07

    Open Access


  • Utz, S. (2023). Social media, jealousy, and romantic relationships. In R. Nabi & J. Myrick (Eds.). Emotions in the digital world: Exploring affective experience and expression in online interactions (pp. 338-356). Oxford University Press.
  • Anderl, C., Baumann, L., & Utz, S. (2023). Social networking site use in professional contexts. In J. Skopek (Ed.). Research handbook on digital sociology (pp. 178-193). Edward Elgar Publishing.
  • Utz, S. (2023). Soziale Medien als Quelle von Emotionen. In Sassenberg, K. & Vliek, M. L. (Eds.). Sozialpsychologie: Von der Theorie zur Anwendung (pp. 223-238). Springer. https://doi.org/10.1007/978-3-031-17529-9_14

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  • Cucicov, D., Mihaylova, T., & Sarigül, B. (2022). "Hi! How can AI help you?” An exploration of emotional chatbots. In G. Dimitrova-Dimova (Ed.). EthicAI=LABS 2021 Project Report (pp. 29-33). Goethe Institut, Sofia, Bulgaria.

    Open Access


  • Festl, R., & Quandt, T. (2020). Cyberbullying, online addiction and sexting: an overview of online social risk taking. In M. Potenza, D. Faust, & K. Faust (Eds.). The Oxford Handbook of Digital Technologies and Mental Health (pp. 259-276). Oxford University Press.
  • Neumann, D. (2020). Fear of Missing Out. In J. Van Den Bulck, D. Ewoldsen, L.-M. Mares, & E. Scharrer (Eds.). International Encyclopedia of Media Psychology. Wiley.
  • Teichman, D., Talley, E., Egidy, S., Engel, C., Gummadi, K. P., Hagel, K., Lewandowsky, S., MacCoun, R. J., Utz, S., & Zamir, E. (2020). Institutions promoting or countering deliberate ignorance. In R. Hertwig & C. Engel (Eds.). Deliberate ignorance: choosing not to know (Vol. 29, pp. 274-298). MIT Press.
  • Utz, S. (2020). Social network sites as vehicles for effective/ineffective social support. In N. Egbert & K.B. Wright (Eds.). Social support and health in the digital age (pp. 5-27). Rowman and Littlelfield.
  • Utz, S. (2019). Social media as sources of emotion. In K. Sassenberg, & M. L. W. Vliek (Eds.). Social psychology in action: Evidence-based interventions from theory to practice (pp. 205-219). Springer.
  • Utz, S. (2018). Die Rolle sozialer Medien im Sport – eine Einführung. [The role of social media in sports – an introduction]. In C. G. Grimmer (Ed.). Sportkommunikation in digitalen Medien. Vielfalt, Inszenierung, Professionalisierung. [Sport communication in digital media. Variety, staging, professionalization] (pp. 3-17). Springer.
  • Braun, M., von Pape, T., Wolfers, L. N., Teutsch, D., & Trepte, S. (2018). Perspektiven und Trends der Privatheit. In M. Friedewald (Ed.). Privatheit und selbstbestimmtes Leben in der digitalen Welt: Interdisziplinäre Perspektiven auf aktuelle Herausforderungen des Datenschutzes (pp. 221-250). Springer. https://doi.org/10.1007/978-3-658-21384-8_7

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  • Festl, R., & Quandt, T. (2017). Cyberbullying. In P. Roessler, C. Hoffner, L. van Zoonen, & N. Podschuweit (Eds.). International Encyclopedia of Media Effects (pp. 328-336). Wiley-Blackwell.
  • Quandt, T., & Festl, R. (2017). Cyberhate. In P. Roessler, C. Hoffner, L. van Zoonen, & N. Podschuweit (Eds.). International Encyclopedia of Media Effects (pp. 336-344). Wiley-Blackwell.
  • Breuer, J. (2017). Hate Speech in Online Games. In K. Kaspar, L. Gräßer, & A. Riffi (Eds.). Online Hate Speech: Perspektiven auf eine neue Form des Hasses (pp. 107-112). kopaed.
  • Utz, S., & Levordashka, A. (2017). Knowledge networks in social media. In S. Schwan & U. Cress (Eds.). The psychology of digital learning. Constructing, exchanging, and acquiring knowledge with digital media (pp. 171-186). Springer.
  • Breuer, J. (2017). Non vitae, sed ludo discimus? Grenzen des Lernens mit Computerspielen. In W. Zielinski, S. Aßmann, K. Kaspar, & P. Moormann (Eds.). Spielend lernen! Computerspiele(n) in Schule und Unterricht (pp. 17-26). kopaed.
  • Utz, S. (2017). POPC and social relationships. In P. Vorderer, D. Hefner, L. Reinecke, & C. Klimmt (Eds.). Permanently online, permanently connected: living and communicating in a POPC world (pp. 140-148). Routledge.
  • Kowert, R., Breuer, J., & Quandt, T. (2017). Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture. In R. Kowert & T. Quandt (Eds.). New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 (pp. 136-150). Routledge.
  • Domahidi, E. (2016). Online-Mediennutzung und wahrgenommene soziale Ressourcen. Eine Meta-Analyse. Springer VS.
  • Utz, S. (2016). Social capital in elektronischen Medien. In N. Krämer, S. Schwan, D. Unz, & M. Suckfüll (Eds.). Medienpsychologie. Schlüsselbegriffe und Konzepte (pp. 378-384). Kohlhammer.
  • Muscanell, N. L., & Guadagno, R. E. (2016). Social networking and romantic relationships: A review of jealousy and related emotions. In G. Rica, B. K. Wiederhold, & P. Cipresso (Eds.). The Psychology of Social Networking: Communication, Presence, Identity and Relationships in online communities (Vol. 1, pp. 143-158). Versita.
  • Breuer, J., & Quandt, T. (2016). Wer spielt was auf welchem Gerät mit wem mit welchem Effekt? Videospiele aus Sicht der Kommunikationswissenschaft. In K. Dadaczynski, S. Schiemann, & P. Paulus (Eds.). Gesundheit spielend fördern. Potenziale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention (pp. 76-97). Beltz Juventa.
  • Festl, R. (2015). Täter im Internet: Eine Analyse individueller und struktureller Erklärungsfaktoren von Cybermobbing im Schulkontext. VS Verlag für Sozialwissenschaften. https://doi.org/10.1007/978-3-658-09239-9

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  • Quandt, T., Festl, R., & Scharkow, M. (2014). Exzessive und pathologische Formen der Nutzung von Social Media und Onlinegames. In K. Hurrelmann & E. Baumann (Eds.). Handbuch Gesundheitskommunikation (pp. 306-320). Verlag Hans Huber.
  • Elson, M., Breuer, J., & Quandt, T. (2014). Know Thy Player: An Integrated Model of Player Experience for Digital Games Research. In M. C. Angelides & H. Agius (Eds.). Handbook of Digital Games (pp. 362-387). Wiley.
  • Breuer, J., & Elson, M. (2014). Lernwerkzeug, Suchtmittel oder doch nur ein Spiel? Über die Wirkung von Computer- und Videospielen auf ihre Nutzer/-innen. In S. Bischoff, A. Büsch, G. Geiger, L. Harles, & P. Holnick (Eds.). Was wird hier gespielt? Computerspiele in Familie 2020 (pp. 45-68). Verlag Barbara Budrich.
  • Utz, S. (2014). Media and friendships. In M.B. Oliver & A.A. Raney (Eds.). Media and social life (pp. 164-185). Routledge.
  • Breuer, J., & Quandt, T. (2014). Methodische Herausforderungen bei der Inhaltsanalyse von Computer- und Videospielen. In K. Sommer, M. Wettstein, W. Wirth, & J. Matthes (Eds.). Automatisierung in der Inhaltsanalyse. Methoden und Forschungslogik in der Kommunikationswissenschaft (11, pp. 145-161). Herbert von Halem Verlag.
  • Utz, S., & Schultz, F. (2013). Authentizität im Onlinereputationsmanagement. In M. Emmer, A. Filipovic, J.-H. Schmidt, & I. Stapf (Eds.). Echtheit, Wahrheit, Ehrlichkeit. Authentizität in der Online-Kommunikation (pp. 169-181). Beltz-Juventa.
  • Elson, M., & Breuer, J. (2013). Isolated violence, isolated players, isolated aggression.The social realism of experimental research on digital games and aggression. In T. Quandt & S. Kröger (Eds.). Multiplayer.The social aspects of digital gaming (pp. 226-233). Routledge.
  • Schultz, F., & Utz, S. (2013). Krisenkommunikation und Social Media in der vernetzten Gesellschaft. Theoretische Perspektiven und empirische Befunde. In A. Thiessen (Ed.). Handbuch Krisenmanagement (pp. 331-341). VS-Verlag.
  • Domahidi, E., & Quandt, T. (2013). Living in a Virtual World? An excessive gamer typology. In T. Quandt, T. & S. Kröger (Eds.). Multi.Player. Social aspects of digital gaming (pp. 204-214). Routledge.
  • Guadagno, R. E., & Muscanell, N. L. (2013). Persuasion. In H. Pashler, T. Crane, F. Ferreira, M. Kinsbourne, & R. Zemel (Eds.). Encyclopedia of the Mind (pp. 590-594). Sage.
  • Quandt, T., & Breuer, J. (2013). Public Awareness und Lernnutzen durch Anno 2070 & Co. Von den Wirkungen digitaler Spiele auf das Umweltbewusstsein. In C. P. Hutter & K. Blessing (Eds.). Umweltbildung. Basis für ökologisch-ökonomische Zukunftssicherung (Beiträge der Akademie für Natur- und Umweltschutz Baden-Württemberg (Bd. 53, pp. 128-137). Wissenschaftliche Verlagsgesellschaft.
  • Domahidi, E., Scharkow, M., & Quandt, T. (2013). Real friends and virtual life? Computer games as foci of activity for social community building. In P. Moy (Ed.). Communication and Community (pp. 149-169). Hampton Press.
  • Breuer, J., & Trixa, J. (2012). 11.000 Freunde müsst ihr sein - Fanbeteiligung und Crowdsourcing im Internet am Beispiel von deinfussballclub.de. In C. Brandt, F. Hertel, & C. Stassek (Eds.). Gesellschaftsspiel Fußball. Eine sozialwissenschaftliche Annäherung (pp. 227-248). VS Verlag für Sozialwissenschaften.
  • Breuer, J. (2012). Broccoli-coated chocolate? The educational potential of entertainment games. In W. Kaminski & M. Lorber (Eds.). Gamebased Learning (pp. 87-96). kopaed.
  • Quandt, T., & Domahidi, E. (2012). Exzessives Online-Spielen und Games-Abhängigkeit. Forschungsergebnisse zu extremer bis pathologischer Nutzung. In T. Becker (Ed.). Zwischenbilanz zum Glücksspielstaatsvertrag für Lotterien und Sportwetten. Beiträge zum Symposium 2010 der Forschungsstelle Glücksspiel (pp. 35-45). Peter Lang.
  • Utz, S., & Schultz, F. (2012). Is een crisis via sociale media te beheersen? [Can a crisis be ruled via social media?]. In D. Kok (Ed.). Sociaal kapitaal. De meerwaarde van sociale media voor gemeenten. [Social capital. The added value of social media for municipalities] (pp. 223-227). Eburon.
  • Utz, S. (2012). Online reputatiemanagement. [Online reputation management]. In B. Van Ruler (Ed.). Communicatie Nu [Communication now] (pp. 50-52). Adformatiegroep.
  • Utz, S. (2012). Selbstoffenbarung und Selbstpräsentation [Self-disclosure and self-presentation]. In L. Reinecke & S. Trepte (Eds.). Unterhaltung in neuen Medien [Entertainment in new media] (pp. 140-157). Halem.
  • Kröger, S., & Breuer, J. (2011). Exploring(digital) space - Der Einsatz von Unterhaltungsspielen in der Schule am Beispiel von Moonbase Alpha im Physikunterricht. In A. Winter (Ed.). Spielen und Erleben mit digitalen Medien. Pädagogische Konzepte und praktische Anleitungen (pp. 123-146). Reinhardt Verlag.
  • Utz, S. (2011). Social network site use among Dutch students: Effects of time and platform. In F. Comunello (Ed.). Networked sociability and individualism. Technology for personal and professional relationships (pp. 103-125). IGI Global.
  • Vohwinkel, K., Breuer, J., & Bente, G. (2010). Measuring Playability. Entwicklung eines Instruments zur Evaluation von Computerspielen. In C. Swertz & M. Wagner (Eds.). GamePlaySociety. Contributions to contemporary Computer Game Studies (pp. 55-63). kopaed.
  • Breuer, J., Festl, R., & Quandt, T. (2010). Spielen und Leben in virtuellen Welten. Forschungsergebnisse zur Nutzung von Online-Games. In W. Kaminski & M. Lorber (Eds.). Computerspiele: Medien und mehr (pp. 147-172). kopaed.
  • Utz, S. (2010). Using automated “field notes” to observe the behavior of online subjects. In S. D. Gosling & J. A. Johnson (Eds.). Advanced methods for conducting online behavioral research (pp. 91-108). American Psychological Association.
  • Bente, G., & Breuer, J. (2009). Making the implicit explicit. Embedded measurement in serious games. In U. Ritterfeld, M. Cody, & P. Vorderer (Eds.). Serious Games. Mechanisms and Effects (pp. 322-343). Routledge.
  • Breuer, J. (2009). Mittendrin statt nur dabei. Die Interaktivität des Dispositivs Computerspiel und ihre Auswirkungen auf die Spieler. In M. Mosel (Ed.). Gefangen im Flow? Ästhetik und dispositive Strukturen von Computerspielen (pp. 181-212). Verlag Werner Hülsbusch.
  • Utz, S. (2009). Rebuilding trust after negative feedback: the role of communication. In K. Cook, C. Snyders, V. Buskens, & C. Cheshire (Eds.). eTrust: Forming relationships in the online world (pp. 215-237). Russell Sage Foundation.
  • Utz, S. (2008). (Selbst)marketing auf Hyves [(Self)marketing on Hyves]. In P. Alpar & S. Blaschke (Eds.). Web2.0. Eine empirische Bestandsaufnahme [Web2.0 - an empirical inventory] (pp. 233-258). Vieweg & Teubner.
  • Konijn, E. A., Utz, S., Tanis, M., & Barnes, S. B. (2008). Introduction. How technology affects human interaction. In E.A. Konijn, S. Utz, M. Tanis, & S.B. Barnes (Eds.). Mediated interpersonal communication (pp. 3-13). Routledge Taylor & Francis Group.
  • Utz, S. (2008). Social identification with virtual communities. In E. Konijn, S. Utz, M. Tanis, & S. Barnes (Eds.). Mediated interpersonal communication (pp. 252-270). Routledge Taylor & Francis Group.
  • Abdala, I., & Utz, S. (2007). Vertrouwen in online winkels. De rol van reputatie, consumenten reviews, en dispositioneel vertrouwen. [Trust in online shops: The role of reputation, consumer reviews and dispositional trust]. In C. Laar, R. Ruiter, J. Karremans, W. Van Rijswijk, & F. Va Harreveld (Eds.). Jaarboek Sociale Psychologie 2006 (pp. 13-22). ASPO Pers.
  • Utz, S. (2003). How to make friends in virtual worlds: The role of emoticons, motivation, sociability, and skepticism. In S.P. Shovov (Ed.). Advances in Psychology Research (Vol. 22, pp. 171-186). Nova Sciences.
  • Utz, S. (2002). Forms of research in MUDs. In B. Batinic, U.-D. Reips, & M. Bosnjak (Eds.). Online Social Sciences (pp. 275-289). Hogrefe & Huber Publishers.
  • Utz, S. (2002). Interaktion und Identität in virtuellen Gemeinschaften [Interaction and identity in virtual communities]. In B. Bente, N.C. Krämer & A. Petersen (Eds.). Virtuelle Realitäten [Virtual realities] (pp. 159-180). Hogrefe.
  • Utz, S. (2001). E-communities: Soziale Identifikation mit virtuellen Gemeinschaften. In J. Eberspächer & U. Hertz (Eds.). Leben in der e-Society. Computerintelligenz für den Alltag [Living in the e-society] (pp. 157-170). Springer.
  • Utz, S. (2000). Identifikation mit virtuellen Arbeitsgruppen und Organisationen. In M. Boos, K.J. Jonas, & K. Sassenberg (Eds.). Computervermittelte Kommunikation in Organisationen (pp. 41-55). Hogrefe.
  • Utz, S. (2000). Virtuelle Gemeinschaft und traditionelle Bindungen. Comunità virtuale e legami tradizionali. In J. Gallenmüller-Roschmann, M. Martini, & R. Wakenhut (Eds.). Ethnisches und nationales Bewußtsein - Studien zur sozialen Kategorisierung. Coscienza etnica e coscienza nazionale - Studi sulla categorizzazione sociale (pp. 187-210). Lang.
  • Utz, S. (1999). Computervermittelte Kommunikation und soziale Identität. In M. Bornewasser, & R. Wakenhut (Eds.). Ethnisches und nationales Bewußtsein - zwischen Globalisierung und Regionalisierung (pp. 229-244). Lang.
  • Utz, S. (1999). Soziale Identifikation mit virtuellen Gemeinschaften - Bedingungen und Konsequenzen. Pabst.
  • Utz, S., Rank, B., & Riketta, M. (1999). Strukturwandel und Technisierung - Auswirkungen auf künftige Qualifikationsanforderungen an Bankbeschäftigte. In M. L. Landmesser, & J. Simon (Eds.). Bankenmarkt im Wandel (pp. 77-107). DG-Verlag.
  • Utz, S. (1999). Untersuchungsformen in MUDs. In B. Batinic, L., Graef, A. Werner, & W. Bandilla (Eds.). Online Research (pp. 305-318). Hogrefe.

Proceedings and special issues

  • Etzrodt, K., Gentzel, P., Utz, S., & Engesser, S. (Eds.). (2022). Human-machine-communication. Publizistik, 67(4).
  • Riesmeyer, C., Naab, T., Camerini, A.-L., Festl, R., & Dallmann, C. (Eds.). (2019). Media literacy as intergenerational project: skills, norms, and mediation. MedienPädagogik, 35. https://doi.org/10.21240/mpaed/35.X

    Open Access


  • Lin, R., Levordashka, A., & Utz, S. (Eds.). (2016). Ambient intimacy on Twitter. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 10(1). https://doi.org/10.5817/CP2016-1-6

    View special issue


  • Walrave, M., Utz, S., Schouten, A. P., & Heirman, W. (Eds.). (2016). The state of online self-disclosure in an era of commodified privacy. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 10(1).

    View special issue

Research data

Software

  • Klemke, A., & Utz, S. (2020). Versuchsumgebung: IWM-Study BNO05 - 06.
  • Klemke, A., & Utz, S. (2020). Versuchsumgebung: IWM-Study ChatBot01.
  • Dawidowsky, K., & Klemke, A. (2019). Versuchsumgebung: IWM-Study TideDataViz01.

Other publications

  • Anderl, C. (2023). Feeling guilty about browsing social media at work? SPSP, Character & Context Blog. https://spsp.org/news/character-and-context-blog/anderl-social-media-use-workplace

    View web document


  • Van Doesum, N. J., Murphy, R. O., Gallucci, M., Aharonov-Majar, E., Athenstaedt, U., Au, W. T., Bai, L., Böhm, R., Bovina, I., Buchan, N. R., Chen, X.-P., Dumont, K. B., Engelmann, J. B., Eriksson, K., Euh, H., Fiedler, S., Friesen, J., Gächter, S., Garcia, C., ... Van Lange, P. A. M. (2022). Reply to Komatsu et al.: From local social mindfulness to global sustainability efforts?

    View publication


  • Van Doesum, N. J., Murphy, R. O., Gallucci, M., Aharonov-Majar, E., Athenstaedt, U., Au, W. T., Bai, L., Böhm, R., Bovina, I., Buchan, N. R., Chen, X.-P., Dumont, K. B., Engelmann, J. B., Eriksson, K., Euh, H., Fiedler, S., Friesen, J., Gächter, S., Garcia, C., ... Van Lange, P. A. M. (2022). Reply to Nielsen et al.: Social mindfulness is associated with countries’ environmental performance and individual environmental concern. Proceedings of the National Academy of Sciences, 119(9), e2122077119. https://doi.org/10.1073/pnas.2122077119.

    View publication


  • Festl, R., Langmeyer, A., & Walper, S. (2019). JUNG! DIGITAL! SOZIAL? Erklärungsfaktoren für Online-Sozialkompetenzen im Kindes- und Jugendalter. https://www.vodafone-stiftung.de/uploads/tx_newsjson/Vodafone_Stiftung_Studie__Sozialkompetenzen-online_01.pdf

    Open Access


  • Breuer, J. (2016). Der Ernst des Spielens – Serious Games und (Digital) Game- Based Learning. Themenheft „Neue Medien als Arbeitsmethode in Jugendwerkstätten und Pro-Aktiv-Centren“ der Landesarbeitsgemeinschaft der Jugendsozialarbeit in Niedersachsen, 2/2016, 3-12. http://nord.jugendsozialarbeit.de/fileadmin/Bilder/2016_Themenhefte/Themenheft_Neue_Medien_mittel.pdf

    View web document


  • Elson, M., Breuer, J., & Quandt, T. (2014). Gewalt erzeugt Mediengewalt - oder umgekehrt? Über den Zusammenhang von Aggression und der Nutzung digitaler Spiele. In-Mind, 3.
  • Utz, S. (2014). Rezension zu: Katrin Weller, Axel Bruns, Jean Burgess, Merja Mahrt, Cornelius Puschmann: Twitter and Society. http://www.rkm-journal.de/archives/16458.

    View web document


  • Utz, S. (2014). The reputation society. How online opinions are reshaping the offline world (Rezension). New Media & Society, 16, 1187-1189.
  • Quandt, T., Breuer, J., Festl, R., & Scharkow, M. (2013). Digitale Spiele: Stabile Nutzung in einem dynamischen Markt. Langzeitstudie GameStat: Repräsentativbefragungen zu digitalen Spielen in Deutschland 2010 bis 2013. Media Perspektiven, 10, 483-492.
  • Breuer, J. (2011). Spielend lernen? Eine Bestandsaufnahme zum (Digital) Game-Based Learning. http://www.lfm-nrw.de/fileadmin/lfm-nrw/Publikationen-Download/Doku41-Spielend-Lernen.pdf

    View web document


  • Utz, S., & Sassenberg, K. (1999). Bindung an ein virtuelles Seminar - die Rolle von Erfahrungen, Motiven und Erwartungserfüllungen. http://dgof.de/tband99/

    View web document